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  1. #1

    Weapon Stats

    I know there is an element of game mechanics going on here, but accuracy and range are essentially the same thing in a firearm. If a mod adds range, it should not take away range. Counter intuitive.
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  2. #2
    Auron1_TLM's Avatar Member
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    Originally Posted by RooKZeroSix Go to original post
    I know there is an element of game mechanics going on here, but accuracy and range are essentially the same thing in a firearm.
    If GRB is based on TD2 mechanics, the "Range" means how far a bullet can go before losing its full damage value.
    For example, a weapon with short range will deal max dmg at 10 m., but will do nothing at 20 m...

    Originally Posted by RooKZeroSix Go to original post
    If a mod adds range, it should not take away range.
    Wait, what???
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  3. #3
    I'm fine with a weapon losing effectiveness or damage over distance. What I don't want is crazy bullet damage graphs like what BF1 has. You know, how a sniper rifle is more effective at intermediate distances but not at all up close. (Side note, that may have changed but I haven't played it in quite some time)
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  4. #4
    After tons of testing and frustration with wildlands weapon stats I take what they list with a grain of salt. In beta I was already seeing signs of things not matching up. So once again I will get an actual feel for the weapons and choose according to gameplay and not the listed stats.
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  5. #5
    Originally Posted by RooKZeroSix Go to original post
    I know there is an element of game mechanics going on here, but accuracy and range are essentially the same thing in a firearm. If a mod adds range, it should not take away range. Counter intuitive.
    You what!!!! accuracy and range are no-where near the same thing pmsl,
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  6. #6
    Flanker1Six's Avatar Senior Member
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    I'm sure he meant if it adds damage it shouldn't take away range.
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