If GRB is based on TD2 mechanics, the "Range" means how far a bullet can go before losing its full damage value.Originally Posted by RooKZeroSix Go to original post
For example, a weapon with short range will deal max dmg at 10 m., but will do nothing at 20 m...
Wait, what???Originally Posted by RooKZeroSix Go to original post![]()
I'm fine with a weapon losing effectiveness or damage over distance. What I don't want is crazy bullet damage graphs like what BF1 has. You know, how a sniper rifle is more effective at intermediate distances but not at all up close. (Side note, that may have changed but I haven't played it in quite some time)
You what!!!! accuracy and range are no-where near the same thing pmsl,Originally Posted by RooKZeroSix Go to original post