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  1. #11
    Bone_Frog's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    I’m thinking a bipod sticking to ground or object surfaces is easier to animate than the player character taking off their rucksack and using that for stability (which would be very cool, but there’s no way the devs are gonna add that!).

    Im mean this — https://youtu.be/kMxcEcYWIa8

    Functional? Something that will offer the player an increase in the stability of there weapon and a decrease in recoil, which would be traded for the vulnerability of immobility whilst you are stationary....
    So animated no. Functional in that they offer added stability, range and accuracy. at the cost of handling yes. Those exist in game.
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  2. #12
    LaMOi's Avatar Senior Member
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    But can you clamp on to the ground or scenery?

    It’s just a stat boost... ? How boring.
    That’s not what we wanted... I wanted it to work like how it did in FS. Was the best thing about that game....
     1 people found this helpful
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  3. #13
    Originally Posted by mesh_actual Go to original post
    At this point I'd also like to know. Although it's quite possible the answer to this question can be found somewhere in this thread.
    Yes I have already answered that question.
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  4. #14

    No bipods is terrible!

    It is a tactical shooter.

    Functional bipods on Snipes and LMGS is essential... THat should be easy.

    And knock of the division 2 garbage that every attachment has to have negatives.

    Deploy time and maybe a slight effect on hip fire is sufficient.
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  5. #15
    Bone_Frog's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    But can you clamp on to the ground or scenery?

    It’s just a stat boost... ? How boring.
    That’s not what we wanted... I wanted it to work like how it did in FS. Was the best thing about that game....
    YOu don't clamp to the ground with a bipod IRL It forms a support. Most snipers and many machinegunners don't carry them anymore, as they aren't exactly practical in many situations. Finally considering how long it takes Nomad to reload and transition from primary to secondary, I don't really want him to have to try and deploy a bipod. It would be some 15sec animation that will get you killed as an Azrael will start to fly over as soon as you start the animation and you will have no choice but to ride it out as the Azrael detects you and drops flairs. You will finally get that bipod deployed as the first wolves open fire on your position.

    I mean if Nomad won't stop bandaging to shoot at the unfriendly visitor that has come around his cover and will die from incoming shots while studiously bandaging himself, I really don't see bipod animations being any better.

    Yes it is stat boost, and a negative on mobility.
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  6. #16
    LaMOi's Avatar Senior Member
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    Originally Posted by Bone_Frog Go to original post
    YOu don't clamp to the ground with a bipod IRL It forms a support. Most snipers and many machinegunners don't carry them anymore, as they aren't exactly practical in many situations. Finally considering how long it takes Nomad to reload and transition from primary to secondary, I don't really want him to have to try and deploy a bipod. It would be some 15sec animation that will get you killed as an Azrael will start to fly over as soon as you start the animation and you will have no choice but to ride it out as the Azrael detects you and drops flairs. You will finally get that bipod deployed as the first wolves open fire on your position.

    I mean if Nomad won't stop bandaging to shoot at the unfriendly visitor that has come around his cover and will die from incoming shots while studiously bandaging himself, I really don't see bipod animations being any better.

    Yes it is stat boost, and a negative on mobility.
    Is your complaint that you can’t cancel the animation once started?

    The point of these things is that they are a tactical consideration.
    When bandaging yourself — it will take a short time, and crucially it leaves you vulnerable to attack. That’s what the player has to consider before doing it and to find a safe spot to do it.


    Ps. I know they don’t ‘clamp’ to the ground Bone — I’m talking about how they operate in a game...
    I want that mechanic they had in FS that worked great.
    The set up animation would take seconds, not long, but again it would be a tactical consideration — is it safe to do that?
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  7. #17
    KingSpawn1979's Avatar Senior Member
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    That Discussion sounds familiar.
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  8. #18
    LaMOi's Avatar Senior Member
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    I want functional bi pods!
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  9. #19
    KingSpawn1979's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    I want functional bi pods!

    Brother, I can see you asking for working BiPods the next 2 Years. BiPods are the new FG Knife
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  10. #20
    LaMOi's Avatar Senior Member
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    Lol.
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