Wildlands bases repopulated as well. But not immediately. It worked ok.Originally Posted by stobbsy1 Go to original post
Agreed. There definitely should be a few in game days before they start to repopulate. Skyrim was good in this respect, it seem to repopulate bases slowly over time.
The worst game I’ve seen for this kind of thing was Shadow of Mordor and Shadow of War — bases would re-populate whilst you were actually in the base, it was a joke! You will have killed everyone and then you turn your back on a bunch of dead bodies and a couple of seconds later there’s a bunch of Orcs there now. It killed any sense of satisfaction of clearing a place out.
sorry to say but what you're saying don't make any sense at all. so you're saying when you kill everyone on a base, and when you return the base should be empty. so what happens when you kill everyone on all the bases in the game. Then there will be nothing to do in the world. Majority of games do this. clear an area and when you go back there's enemies to fight or shoot up. i
Read the previous page. No one is suggesting that enemies stay dead permanently, but that they are respawned and bases are repopulated within a reasonable time frame, such as every 24 in-game hours or whatever feels a bit more realistic than it currently is while still remaining fun. We are suggesting a middle ground, and that requires some testing.
If you can clear the whole map in 24 in-game hours (1h 12 minutes real-time, if time passes like in Wildlands) make sure you record it cause I'd like to see that happen.
If a mission objective is in a heavy guarded base or whatever and you eliminate the threat there and complete the objective why would you want to go back to that base? or is it because of free roam and backtracking that way? in that case I can see your point about lack of accomplishment if the previously occupied area is repopulated too quick, doesn't bother me if there are no more objectives at a previously cleared encampment but I see where others are coming from, I hate repetitive enemy patrol routes, I don't mind pounding the same old ground too much, must be difficult to create a changing dynamic game world with artificial intelligence, I think it's the intelligence bit, lol.
My friend bump up the game difficulties and go NoHud and minimap. Games may last longer.Originally Posted by RAMBOW145 Go to original post
I second this.Originally Posted by FifftyGunz Go to original post
@RAMBOW15
Honestly, you are making yourself bored. At least that is how it sounds when reading what you wrote.
Obviously Normal difficulty in most games is too easy for you, as in, they do not offer you any challenge, which allows you to rush through the games and left with nothing to do.
To me, this does not sound like a fun way to play games, but we are also all different and defines fun differently.
If you are getting Ghost Recon: Breakpoint when it releases, my suggestion to you would be to set it to Extreme difficulty and maybe consider going NoHud or something.