I'd rather not have cosmetics, I'd rather not be forced to play online, I'd rather not be forced to endure the endless deluge of pretentious knob ends who want to peacock around in their stupid outfits, intent on making their presence known by standing near the cave entrance or parking themselves right beside an important NPC, because they are that type of 'player' for whom there is never enough attention paid.Originally Posted by xxFratosxx Go to original post
Good luck to those that enjoy that kind of thing, it's simply not for me (and quite a few others by the looks of things).
Bullet sponges = All Drones, Small drones 2-3 shots sniper, Large drones 4-5 shots sniper, Xtra Large drones 25+ shots sniper, Behemoth, 100+ rounds on a hit box that is so small you miss more than you hit.
Gear Score ='s DIVISION.....needs to go away
Social Hub ='s DIVISION/DESTINY......needs to away
Story is you, and 3 others survived......Not the 50+ jackholes I seen in the stupid HUB....
This game is a rip off of so many other games, that it stinks to high heaven.
Until all the bugs/glitches/bullet sponges/movement, and the other 200 things people listed to be fixed...this game will suck!
Save your money and buy something else...
This ISN'T Ghost Recon!!
It's Division ala FarCry ala AC ala Destiny rolled into one game....
I hear you. At least in the Breakpoint loot shoulder we say doesn’t not have to keep changing my appearance for each cosmetic I wear. I can run in the same T-Shirt and jeans without a vest or backpack on. They truly let you customize yourself without being forced to wear the cosmetics.Originally Posted by Bangtail Go to original post
Way more user friendly than other loot shooters
Also, I think they could mitigate the fall of ammunition when fired. It is very exaggerated.Originally Posted by CptCombatGamer Go to original post
About 300h in The Div 1/2 and 150+h in Wildlands. Not much, to call myself expert. but enough to make comparison and have my own conclusions.Originally Posted by pini0n Go to original post
If you have played GR Wildlands and The Division enough, you should also mention other differences:Originally Posted by pini0n Go to original post
1) some enemies (minigun heavies, shotgunners, some drones),
2) class specializations with unique signature skills and separate progression
3) signature gear items available only for currently selected specialization
4) gear rarity system: common, uncommon, rare, epic, legendary
5) random gear and weapon stats based on items rarity
6) blueprint crafting system
7) local currency and shop
8) crafting resources farm
9) loot drops from enemies (even colored columns of light over loot exactly like in The Division 2)
10) XP progression system and levels
11) weapon customization lost 2 of 7 options and now has only 1 option more than The Division 2 has
12) mandatory online only gameplay even for solo
This list is not complete, but it already shows that you are extremely far from giving a fair judgement on how many features Breakpoint has that present in The Divisions and were absent in GR Wildlands.
I am neither trying to say that any of these feature are bad, nor am I telling any of them should not be here. I am just pointing out that there are much more features from The Division in Breakpoint that you are willing to admit.
Yes, it is normal thing for looter-shooters like The Division / Destiny / Warframe etc. but not for immersive tactical game with setting where you are hunted, outnumbered and struggling to survive. There was no Hub in Wildlands and nobody complains about it. Also, do you remember Hub in any Borderlands game where you can see players that are not in your party? Or maybe you saw such Hubs in AC Oddysey or Witcher 3 or The Surge, etc...?Originally Posted by pini0n Go to original post
Players Hub can be Ok or even great thing depending on the setting. It is good for something like The Disivion and Destiny, it is almost useless and rarely used for something like Monster Hunter World and it is totally immersion-breaking and NOT a normal thing for survival setting.
Yes, it is not The Division unique feature, but players are comparing most recent Ubisoft games with Breakepoint and not trying to get to the bottom if which game first introduced which feature in the history. So comparison with The Division as a counterweight to Ghost Recon games is valid here.
In fact it is more confusing that GS system in The Division because there are no explicit values in Breakpoint and if you compare common(Grey) items with different GS it is not clear if there is any difference at all. At least there is no any explanation in game for now and this makes whole GS system frustrating even for people like me who do not mind having some kind GS system in GR game as long as it does not break immersion and game-play..Originally Posted by pini0n Go to original post
Hm...it is a very strange questing from a person, who is claiming to have played Breakpoint Beta personally. Actually if you ever played Beta, you should know that you can find these extra random stats on green(uncommon) weapon/gear and above. Greens have 0-1 random stats, Blues(rare) have 1-2 randoms stats. I did not see any Purples(Epics) or Gold(Legendary) in Beta, but I assume they will have 2-3 and 3-4 random stats correspondingly. All these stats are like +6% Reload, +3% Drone Damage, +10m Range, +10% Aim Accuracy etc...they are accumulated across all your weapons and gear you have currently equipped.Originally Posted by pini0n Go to original post
Also you have separate tab where you can check aggregated extra stats from all your gear and their hard caps - similar to Stats tab in The Division 2
First, it does not actually limits you movement, just limits your tactical options to deal with enemies - not the best thing to do in the game that pretends to be TACTICAL action game in the first place. Secondly, it is clearly introduced to add grinding gameplay loop to try to keep more players playing for longer that way. Not sure how it will play out in the final release - I do not have clear opinion for now.Originally Posted by pini0n Go to original post
Also you have just mentioned 1 more feature(attempt to "limit" play zones) present in The Division 1/2 and absent in GR Wildlands)
And this is just you personal subjective experience. You totally have right to feel this way. But other people also has right to feel in a different way and have a different experience - you all are correct here. Anyway your personal experience is only yours and it is not a good argument to judge experience of other people.Originally Posted by pini0n Go to original post
My personal experience was, for example: 1 headshot + 2 body shots to pacify minigunner with the equal GS lvl sniper rifle with 160 base damage on Extreme difficulty - Ok as for early part of the game, but we do not know how would it evolve in the endgame. And our experience with the past games like The Division 2 leave enough grounds for concerns here.
Also Demo was limited to only first few levels of progression. Even The Division 2 mobs do not feel spongy at levels 1-10 and die from just few bullets. So if you did no play on Extreme and did no try to fight GS 150 enemies, your personal experience does not bring much value to evaluation of experience other people have had during Beta.
Based on already stated above, it is far from being wrong and there are legit grounds for players who are familiar enough with both The Division and Ghost Recon games to feel more The Division and less Ghost Recon at certain aspects of Breakpoint game. It does not necessarily means this is a bad thing. I like both The Division and Ghost Recon titles equally - so I will not complain for now. But there are also many people who liked Ghost Recon and disliked The Division - for them complains about "It feels like The Division" should be understandable, because they have their grounds to have this kind of feeling.Originally Posted by pini0n Go to original post
What is not understandable however are your complaints that some players have different experience and different feeling about the game than you have....
Complaining about other people having different experience and feeling than you do - is the only "completely wrong" thing here.
[QUOTE=pini0n;14507090]
This game feels nothing like The Division.
[/QUOTE
If you really feeling so - good for you. Glad you can have good time with this game. Unfortunately a lot if people have completely different feeling after playing this Beta, and it is Ok for different people to have different feeling about the same thing, For me it feels like a mix of Wildlands and The Division (and some other Ubisoft games) which fails to be successor to any of them and also (for now) fails to have its own unique identity. Maybe it will get some over time - we will see.
If you pay attention to the people on these forums who are complaining about these stupid non-issues, you'll notice that it's the same people saying the same stupid crap in every single thread.Originally Posted by xxFratosxx Go to original post
Ignore them.
- Anyone reasonable knows an in-game community hub is a non-issue for a game that features and encourages liberal utility to co-op gameplay, regardless of the franchise's history.
- Anyone reasonable knows the way gear score has been implemented in BP is a non-issue. In fact, it greatly enhances the exploration of the game, I find--which is why they added it in the first place.
These guys aren't complaining about anything relevant.
The only legit complaints I've read about so far are ones that suggest the Gunsmith has been gutted. And I agree. It was better in Wildlands. Much better. Seems like they gutted the Gunsmith, and put everything into the Mk. system. I don't really care for that. I'd rather just trick my gun out more.
Also, the customization options seem to be very limited. I also agree with that, but at the same time, I'm willing to accept that we're in a Closed Beta and we did not have access to everything they intend to feature in release. I honestly doubt that it will be that different upon release, but I also know this sort of thing is easily corrected even after the game goes Live. Since Ubisoft has shown they are very interested in supporting this franchise well after release, I have no doubt this particular issue will be improved upon in the future.
Movement feels not as fluid as it was in Wildlands. I don't mind a different, even slower feel. But it really feels bad in BP.
Outside of these three issues, I haven't seen anyone raise a legitimate complaint concerning the design of the game. It's all just nonsense.
Also, these guys make it sound like Wildlands was just the greatest game ever made. Well, it clearly wasn't two and a half years ago when it was released. I remember it very clearly how it went down.
Wildlands was panned almost unanimously. It certainly has its fanboys around today, but the truth of the matter is at release, Wildlands was maybe a 6 out of 10, maybe 7 out of 10 if you were feeling bad about giving it anything lower on account that you still dreamed about what the game could have been. And the reasons for it being only so-so had to do with it being too easy, AI was dumb, and the world was boring and lifeless. Those were the reasons.
We have Gear Score now so that we know exactly when we can do things we should be doing and when we're doing things which will be harder. This fixes the game being too easy.
They got rid of the team AI altogether, because it was beyond stupid in Wildlands. Enemy AI is at least better in the sense that they can see dead bodies now. You can't just snipe dudes from afar and forget about it. The guys will see the bodies and then it's all over. That alone greatly enhanced my experience of the game.
We also have loot now which gives us a reason to explore and pay attention to our surroundings.
I don't even know what these guys are complaining about. Breakpoint is a fine game. Might not be the best thing ever, but it's pretty good.
" These guys aren't complaining about anything relevant.
The only legit complaints I've read about so far are ones that suggest the Gunsmith has been gutted. And I agree. It was better in Wildlands. Much better. Seems like they gutted the Gunsmith, and put everything into the Mk. system. I don't really care for that. I'd rather just trick my gun out more.
Also, the customization options seem to be very limited. I also agree with that, but at the same time, I'm willing to accept that we're in a Closed Beta and we did not have access to everything they intend to feature in release. I honestly doubt that it will be that different upon release, but I also know this sort of thing is easily corrected even after the game goes Live. Since Ubisoft has shown they are very interested in supporting this franchise well after release, I have no doubt this particular issue will be improved upon in the future.
Movement feels not as fluid as it was in Wildlands. I don't mind a different, even slower feel. But it really feels bad in BP.
Outside of these three issues, I haven't seen anyone raise a legitimate complaint concerning the design of the game. It's all just nonsense."
So basically the things that YOU dislike people should take seriously. But the things that OTHER people dislike they should ignore. Gotchya.
No. It has to do with the rationale behind the complaint.Originally Posted by TapINvertRack Go to original post
What is the rationale behind not wanting a Community HUB?
It breaks immersion?
Because Division did it?
Those are the reasons we have been provided by the people complaining about this non-issue. So let's tackle these one at a time:
It breaks immersion: Fair point. I don't disagree. But at the same time, as pointed out by another participant in this thread, the HUB's utility is to allow easy access to Co-Op gameplay with players who specifically fit the kind of experience you want to have--a feature which cannot be replicated via Auto-Matchmaking. Therefore, I submit the utility of the feature far outweighs the advantage of not having one at all.
Beacuse The Division has it: So because some other game has one feature, no other game can have that feature... even if it's a good feature? How much more of a pointless rationale can you have about something? "Hey, that was a good idea! We shouldn't do that because it was too good an idea, and we don't want to do what we know already works." That's real smart, genius.
vs
My biggest complaint was about the Gunsmith. I thought it was better in Wildlands. Why do you think I think that?
Well... because it was. Therefore, I'd like it to be better or at least the same in BP.
That's grade-a Real Genius level rationale if you ask me.
I support complaints that make sense. I support features that make sense. To simply say "I like something," completely circumvents the analysis of why someone likes something. You can like something you like all you want. But if it doesn't make sense to like it, if it's purely based on an emotional thing without much interesting rationale behind it, then I cannot support you or the thing you like or don't like.
"Wildlands was panned almost unanimously. It certainly has its fanboys around today, but the truth of the matter is at release, Wildlands was maybe a 6 out of 10, maybe 7 out of 10 if you were feeling bad about giving it anything lower on account that you still dreamed about what the game could have been. And the reasons for it being only so-so had to do with it being too easy, AI was dumb, and the world was boring and lifeless."
Nevermind. This statement said it all and I get it. You didn't like Wildlands. Yeah it was broken at the beginning but holding true to form UBI stuck in there and made a good tactical shooter. And, yes, with 800 hours in Wildlands I am definitely a fanboy. But as it stands most of the folks in these forums are also fanboys. I'm glad you like what they've done. I don't. And apparently most of us dont. But have fun.
Pretty much sums it up...Originally Posted by quinch1199 Go to original post