Yeah, by these games I was talking about open world with co-op. The games you mention have little to none co-op elements, this one feels like it needs to be played in coop.Originally Posted by H3llKnightX88 Go to original post
Didn't know about the gloves, it can be a tactical spring on the gloves. I just hope it stops there.
This is not a single player game anymore. They changed it so you need to have people playing with you. But I agree that story wise, the hub with other players is dumb.Originally Posted by Desolaytore Go to original post
Except the animations in The Division are much better. Not even talking about cover mechanics that are awful in Breakpoint.Originally Posted by TreFacTor Go to original post
Humans didn't feel too spongey. What did annoy me was their buffed damage. Getting 1 shotted by level 150 wolves felt like a bit of a hack. I'm fine with them being generally tougher but enemy damage should be dictated exclusively by their weapon, not what gear level they are.
The loot system is clearly ripped straight from AC Odyssey. Gear score is pulled from Division. The way the weapon loot works is very Division. The similarities end here, it's just the loot systems that feel familiar.
I understand your frustration. They changed your game to a co-op looter shooter.Originally Posted by Aeecto Go to original post
But this is no Division. It's still a SHOOTER and not a RPG where you need to min-max your gear to kill faster.
400+hrs in Division 1, 300+hrs in Division 2 and I can say…
…Breakpoint has FAR TOO MANY ELEMENTS FROM THE DIVISION IN IT.
Is it “Division 2.5” of course not BUT when trying to relate in the written word how affronted by these heavy RPG elements such as loot progression, gear scoring, levelling etc is we can only best describe it by pointing to where its clear influence has come from..
The Division, and also the newer Assassins Creed games!
Ghost Recon was its own genre. Now Ubisoft have taken the misguided route to try to merge all their main franchises into one huge monster of vague similarity.
Clearly in a vain attempt to hard wire longevity into the game they’ve introduced random Loot-drops with better “stats” and better “levels” so that those players with that style of “more is better” addiction feel compelled to keep playing well beyond the scope of the story or how the environment plays out.
Instead of investing in better Ai or creating a deep story with 100hrs of gameplay we get a 10hr story and Ai as dumb as a brick who takes huge doses of Valium!!
Why? So Ubisoft can sell the economy of random loot, of buying premium credits to ensure “higher level” gear.
It should be resisted.
All I was expecting was an improved Wildlands but what they delivered is way worse. I forced myself to play and other than getting higher gear I didn't need to use any of the other additions to the game (just like the division). I used everything in wildlands and enjoyed it.
You Brits sure have a say with words. I agree with your general sentiments. The only part that bothers me is that you are so danged polite about it. If you are hurt about it then Hurt Them Back. Words do hurt. You just have to become skilled at it. Thanks for your post.Originally Posted by quinch1199 Go to original post
GRB is a game in which a 7.62mm projectile magically does more damage if it comes from an identical weapon that has a magically higher "gear score". Min maxing gear score is absolutely necessary for maximum efficiency. This is a mechanic that has a place and a reason to exist in games such as the Division. It is not a mechanic that has any place in a game that purports to be a tactical shooter. It breaks the 4th wall and reduces immersion.Originally Posted by pini0n Go to original post