Why is there a loot gameplay type? Why do we need a loot when you should be survivor and craft your things. Looter based shooter, like e.g. Division has, is for shooter with bullet spoonge enemies. Not a for a "survivor" like gameplay. Two different gameplay approaches. Baseball cap having better value than helmet???
If you want looter type game, then make it like in STALKER and not like in Division.
There's so little similarity between the two games. The constant parroting of that is getting sickening, you don't like the way the franchise is heading, that's fair, but to say a game "IS EXACTLY THE SAME AS YOUR OTHER GAME" is completely false. Wildlands got the same hate when it was in beta because people were upset there was skill trees and you have to find your loot, almost exactly the same as we have now.