I agree. Felt like it in the OTT as well - it lacks personality and variety.
Besides high tech compounds it has some old ruined military bases that, imo, are far more interesting, and some very few ruins that are poorly used in the few zones he were allowed to explore.
Not nearly as varied as in Wildlands.
Also, the civilians and technicians and other Skell employees should be more lively, show more varied behaviours in the work place like talking to each other, interacting with vending machines, tables (Sitting or leaning on them), windows, heavy machinery etc to make them feel more alive and less like dressings. And even though it's the lore, its too strange that the homesteaders nor the employees travel the world. Either you see them just standing there talking, but doing nothing, or they are working in the labs. Why not driving to and from work? why not roaming the place, even if it means fighting Sentinel? And where do they all live? I think there is a city at the south area or whatever, but more residential places should be sprinkled around. not just the random deserted house once every 5 kilometers....
The entire concept of Breakpoint is leading to a boring island by definition, since its just a gigantic factory for science and drones, but exactly because of that more effort should have gone into trygin to keep it alive and convincing.
To me the world makes sense. To my understanding the island served as a location for a military base until it was abandoned. Some of the personel stayed on the island and as such there are very few ruins, mostly modern buildings. As for the lack of movement on behalf of the civilians there is marshal law and as such movement is probably prohibited.
I totally agree with the OP. I actually think making every 200-300m with copy paste random enemy makes the game feeling not natural, and they pop up again a couple of minutes after you killed them, I would like that when they get a distress call out they should get some kind of response, reinforcement etc. But what makes me so disappointed in this game is the loot is like any other MMO, lvl based, and not only that its on my lvl of equipment, not the once I killed. So I can get the same LMG 20 times with different stats, seems just lazy and makes me not looking forward to loot at all.
This is basically The Division meets Ghost Recon meets... World of Warcraft?
Use red on map to find mobs, shoot unmoving mobs, take loot. Repeat. Level up.
I mean, do these soldiers not have orders to patrol, wander around? Are they on a perpetual break? Do they not have lives!?
Exactly my thoughts. I recently finished Wildlands again, this time in Ghost Mode and i really liked this living breathing world with all it´s NPCs walking through the streets, doing their jobs and here and there some hostiles patroling by foot or by car. It all felt so immersive by just standing in the middle of a town and just watch the scene.Originally Posted by El.Capitano.88 Go to original post
Breakpoint on the other side, reminded me of Mass Effect: Andromeda with it´s different planets, full of military outposts or a bunch of enemies standing in the middle of nowhere. It just wasn´t immersive and the only outposts with friendly NPCs, where boring because every one was just standing around doing nothing at all. Same with breakpoint and it´s all time annoyed scientists.
The more i played breakpoint, the more i got the feeling that the devs through away everyting that was great in wildlands and tried to reinvent the wheel and i don´t know why!
Perhaps they tried to save money and make a bigger profit. Only problem is that their distractions, innovations, what ever label you attach to them were so transparent. I really think they have a lesser belief in our mentality than what is reality.
Great Title name, now lets make money from it. They put B game money into it and got B game results. What the heck, to them we are all just Gomers anyway.
I don't think empty is the right word. The world feels dead this a game you can turn off your brain to play. From the moment you pick a quest until you arrive at the area the world feels dead, yeah you have 15 grunts between you and the quest location but you don't need to think about a strategy to shoot 2 guys there's no dialog or interaction nothing to fill the gap and during the quests (from what i play in the beta that change this) in contrast GRW you have the A.I calling targets or doing comments on the mission you hell even radio santa blanca did something to give a little life to the world
Yes the world face to face with wildlands world is empty and lifeless. What i miss a lot on this game are the civilian living their lifes, going around. And the thing is that there are civilians on breakpoint, are they 24hours day 365 days on their working place? Sorry but no. You drive on empty roads only facing enemies.
On Ubisoft website of the game you can read:
The Silicon Valley company eventually turned Auroa into its “World 2.0,” a high-tech, high-security utopia of sustainable eco-cities and robotics research.
where are the eco-cities? there is not even one city in the island on the beta.