Why are attachments limited?
Ubisoft, I understand your thought process on making attachments "realistic" and "practical," but half your choices make no sense. For example, the ACSS scope in the game is used by countless competition and real-life operators on their assault rifles. Why is it only limited to DMRs in this game? I get that it may not be "realistic" to the devs, but you have legit Tier 1 soldiers and advisors that I'm positive are telling you that these things are common in their realm of experience. Not only that, but why are the PEQ-15's limited to being on the side rail with optics like the Digital scope on a MK-17, but not with a T1 on an MP7. The MK-17 has waaaaaay more rail space, and it would not be intrusive.
Also, why can't we find the "weapon variants" and use the stocks, barrels, and rail styles individually on our base models?
Not only would it make for a more in-depth customization process, but it would also make hunting down these weapons that much more worthwhile. It would also make for some interesting combinations. So what if someone wants a 18" barrel, 7" rail, and a PDW stock? It's their weapon, let them go crazy with it! You're honestly doing a great job, aside from glitches and bugs, on the clothing customization, and I enjoy having to hunt down higher Tier weapons. It gives me an additional thing to do in the game. I just want finding these variants to be more rewarding and fun. It makes the loot pool more "acceptable."
In closing, I like the way your customization is going, I'd just like for you guys to enhance the gunsmith a bit more. It's a bit depressing to get a 416, then be stuck with a barrel that is a tad too long, that I can't put my Elcan on with a PEQ-15 on top (where it would fit,) and ambush enemies from a longer distance away.
I can't upvote this enough. The ACSS is BOOMING right now in the industry. I have it on two of my rifles in real life and currently the only weapon i've been able to use it on in the game is the G28. Which is a great rifle but it can only have 15 rounds. I'd love the chance to put the ACSS scope on an M4 and use it single shot the same way I would with my own rifle.
We could choose barrel types in wildlands, why not here? Why the massive step back? There should have been a step forward! There was no gunsmith in wildlands. We have a gunsmith in breakpoint that are manufacturing guns based off of blueprints yet we have these massive limitations. This is a HUGE oversight and needs to be corrected very quickly in my opinion. The gunplay in this game is phenomenally fun but so hindered by this.
Exactly! The step back being made into an excuse for "more variety" is laughable at best. Let me go collect the rail, stock, and barrel individually and use them INDIVIDUALLY or TOGETHER at my own discretion. If you want to expand the loot pool, make each attachment a separate item and let us use them as such.Originally Posted by Mr.StealYoFetus Go to original post
It's really sad, because there are some great ways to make the weapon systems effect game play in a meaningful way, and they've just chosen the most basic 1999 BS. For instance -
Barrel length=accuracy/mobility
gas system=reliability/recoil
caliber=stopping power/ammunition weight and recoil
Weight of total attachments affecting performance
etc. etc. etc.
But we just get gamified nonsense.
+1Originally Posted by Mr.StealYoFetus Go to original post
In a game like GR:B, which is supposed to last more than a couple of months (LOL), do you really expect that everything is available when the game is released?
Of course not, they will add more stuff later, probably the weapon tuning/enhanced modding too.
Finally, please remember that there are also people who didn't, or don't, like Wildlands: making a GR:W 2.0 might as well keep people away from the new game. Bad scenario for a company like Ubisoft.
I'm not saying make GRW 2.0 but that is a pretty bad argument. You kinda want the people that bought your previous game to come back to play the new one. Designing your game around the idea of "previous game was successful but some people didn't like it so lets throw out what we had to cater to those people" is plain silly.Originally Posted by Auron1_TLM Go to original post
And I really don't see how you could argue that it's better to have less options to make a gun yours and that somehow that will appeal to more people that had no interest in the previous game.
Please name me two games from UBISOFT (or another company) which had the very same mechanics (so no considerable changes), were meant to be "always online" and were fully developed once released.Originally Posted by H3llKnightX88 Go to original post
And, please, do not give me (negative) credits for statements I didn't make. Nowhere I said "throw out what we had..." or said that having fewer option is better than having a bigger amount. If you misunderstand my words, don't blame me.
I simply said that it is very likely that GRB will be released with a defined amount of stuff, but we know for sure this stuff will grow over time (see The Division franchise). During this "further" development, it is very possible that new mechanics will be added, or the current ones will be changed. In good or bad, that's something I can't know.