I don't so much mind the "armored vehicle" as much as the "boss raid" nonsense.
Enemies having tanks and Ghosts having anti-tank weapons could actually be pretty cool. But the way this is done? These aren't combined arms tanks supported by enemy infantry. These are boss monsters parked, alone, in the middle of nowhere, that are the same to fight in every case with a dumb-as-rocks boss fight pattern.
The same model could easily have been used as an "OH **** THEY CALLED A TANK" kind of enemy, or as an armored vehicle defending heavily armed enemy bases. It could have been just another enemy type. One which requires different weapons and tactics to deal with, alongside the other types of enemies.
But NOOO- instead they are always alone, they always have the same attack pattern, and the player has to grind up gear to defeat them rather than exercise superior tactics such as sneaking up to an enemy tank to plant C4 on it.
Very symptomatic of the legion of bad design decisions that flow from the ******* loot ********.
2 people found this helpful