If we have to live with this unrealistic loot system, can you please make it less invasive in combat?
The loot indicators are actually interfering with my visibility of enemies. I kill a guy and a flag pops up, obscuring the guy behind him.
Now I know who’s behind the loot system! The Spectrum PMC guys!
Can we please get an option to disable the loot flags in the HUD? Ideally it’s linked to the other HUD elements (like mission objectives) you toggle with the d-pad down button. That way, after a fight you can toggle the loot flags on and collect it all, and during a fight, the loot flags can be hidden.
Please Ubisoft!!!
Even if you switch the hud off, the corpse lootables and ammo etc. still show. It's a bit annoying. If this were all able to be disabled then even that would make a big difference. At least then as well you'd need to search for loot instead of following the trail of loot candy. Might even run out of ammo from time to time.
I do think this stuff will get patched in quickly though. HUD options are real simple.
I also want to suggest adding a clock or wrist watch we can check to see how much daylight or night is left while roaming. Also separate the radar from the compass so I can turn the radar off, but still have the compass.
They could redesign the loot flagging to just a glowing circle on the ground. Much like the annoying huge red painted areas for incoming grenades and mortars, except smaller for just the weapons.
A glowing circle on the ground would do... just not a mini golf flag or banner sticking up in the air... it’s getting in the way of combat!Originally Posted by Keltimus Go to original post
And yes time of day seems currently only available via the binoculars and not the Tac Map screen. There are so many steps backwards from Wildlands... time on the tac map, the compass... I could go on and on.