That’s probably what it will take to get this game whole. With massive pre-orders these days, what motivations do game companies have to ship a solid product anymore. My concern is whether it will keep people interested long enough.Originally Posted by friday_mortimer Go to original post
Well I don't know, I suspect their pre-orders have taken a dent this time round. They might well sit up and notice.
As for longevity...I have concerns. After playing the beta all weekend there's a kind of fatigue setting in. It's a strange one, despite loot everywhere the game feels remarkably unrewarding. Nothing feels earned and nothing you do seems to make any difference. It's also fairly repetitive. The faction missions come from a pool of generic randomly generated quests. The map is littered with generic and unexciting encounters that, once you've seen are all exactly the same with a different backdrop. Bike guys. Guys next to a car. Guys next to a civilian. Two guys and a drone. You'll run up, grab the loot rainbow, grab some intel which will give you some other generic map pin. The blue missions are just go fetch stuff. The actual side missions are interesting where you have to investigate stuff and figure out the clues and where to go. But you still end up going from point a to point b and kill c along the way.
It's endless and pointless and we've seen it all before in other Ubi franchises and other games. I played 100's of hours of AC Odyssey. Looking at a menu system and inventory that echoes it and a loot system that echoes division feels like playing bits of other games. Ones I've already sunk a lot of time into. So a sense of weariness comes very quickly.
Positives? The AI is a bit better. It looks lovely, albeit they need to sort out texture lods and pop in. The drone battles are good but drones simply don't feel like they belong in a GR game. The old WWII bases are cool. The skell ones aren't. The loot is trash and can be ignored. The crafting is 101 generic.
The whole thing makes me appreciate more the stripped back, raw excellence that was Wildlands. Wildlands had no real depth in terms of progression, story or anything. It was just the finely tuned core gameplay that was addictive. What little it did so at least felt right.The AI needed fixed. The world needed to be more dynamic. Apart from that it was perfect. We made our own fun and that's what drove players to put 1000s of hours in it.
Oh and one final thing. The ancient ruins which was part of the million years of backstory. Yeah. It's a hut with a loot crate. The map description is literally 'An intriguing place to explore'. Like I said. Generic.
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If I had, right now, one word to sum up Breakpoint, it would be this: Generic.
It feels like a bunch of everything else but doesn't excel at any particular thing and so it has lost all form of differentiation. If a game isn't differentiated from others in any meaningful way then it will struggle to have a selling point. And then it just won't sell well. So this could be a bit of a moment of realisation for Ubi. Let's watch this space.
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