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  1. #1
    amclom's Avatar Junior Member
    Join Date
    Sep 2019
    Posts
    12

    Possibilities for tactics and stealth are awesome, still needs more feeling hunted

    After 16 hours playtime I wanted to say that despite reservations that have been well covered by others (the social hub at Erewhon breaks immersion, too much gear looting etc.) I still finding myself wanting to play more and see more game after 16 hours. Yes the shooting is like the Division 2, but I like the intensity of the Division 2 style fire fights. I don't know if you dropped some code last night or if I'm encountering new gameplay, but taking on large enemy complexes on Extreme mode is a real challenge and real fun - I have lots of possibilities to try new approaches which is satisfying and allows a lot of scope for game play, and when I don't think about the implications of a shot and the base is alerted the enemy is aggressive and fairly smart in pursuing me.

    I do wish that in general there was more pressure of being hunted. I find myself deliberately triggering the attention of the AI (like by shooting without suppression) in order to get myself under pressure. Perhaps a more aggressive hunted survival mode where it is intense and healing relies on bandages and bivouac?

    Thanks for efforts so far!
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  2. #2
    The Wolves who come after being seen by the UAV should hunt you down instead of popping up right near you and murdering you. They messed up this mechanic imo. It should feel more like a cat and mouse game instead of them being terminator. If you get seen out in the open they will just pop up and kill you with no chance because there's no cover for you.
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