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  1. #1

    Peacekeeper Issuses That Is Needed To Be Looked At Instantly

    To be honest here is a few issuses with PK
    -her heavy does absolute disgracefull damage, two pikemen hits to be accurate
    -effecting her enemy with bleed does not affect anything like it does for anyone else.
    -she does not have any unbloackble/undogdeable moves, which lowers the ammount of pressure she can give.
    -her deflect does ok damage but nothing compared to any other assasin
    -she only has ONE healing feat, which is just pure sad.
    -her followup heavy can be stopped by anyone doing a light.
    -she is bad in antigank senarios, since the max punish isnt even two heavys (lol what)
    -her dogde can be caught by allmost any attack, its way to little length of a dogde
    - her bleed light cancel is only top guard
    -she doesnt have any good openings
    -her healthbar is wayyy to low with her current abilities to fight
    -most of her feats are just really bad
    -her block only works 80% of the time

    She just needs a complete rework and not the last crap of an upgrade.
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  2. #2
    I wholeheartedly agree on a big buff, she totally deserves it, she is weak now. However, I think some of these are not accurate, she is weak, but thankfully not THAT weak (I would have lost all my nerve in the game for that 52 rep if that would be the case).

    -her heavy does absolute disgracefull damage, two pikemen hits to be accurate

    Technically true, but she has a guaranteed followup on any heavy, called deep gouge. With that, normal side heavies are 31 (low-avarage), top heavy is 34 (avarage), finisher is 38 (above avarage). Her damage is not that pitiful. What is pitiful is that she has to stop offense after landing a heavy, because the following mixup by no means carries any potential that is worth sacrificing 11 guaranteed damage.



    -effecting her enemy with bleed does not affect anything like it does for anyone else.

    true


    -she does not have any unbloackble/undogdeable moves, which lowers the ammount of pressure she can give.

    True, but she has the dagger cancel mixups, the zone and the 400ms second light, which would make up for it as an opener. They just don't have following pressure once you landed them, her mixups are very short.

    -her deflect does ok damage but nothing compared to any other assasin

    35 damage is the avarage deflect number. Some has lower, some has higher (shinobi is obviously still broken in this regard)


    -she only has ONE healing feat, which is just pure sad.

    True, but that is not the problem. The problem is, she lacks any offense feats.


    -her followup heavy can be stopped by anyone doing a light.

    That is only true if you whiffed, otherwise the opponent is in block/hit recovery.



    -she is bad in antigank senarios, since the max punish isnt even two heavys (lol what)

    That is true. Her revenge knockdown even hits the opponent out of range, your attacks won't land, so you are better off focusing on the standing target (or just running).


    -her dogde can be caught by allmost any attack, its way to little length of a dogde

    True. While her dodge attack deals the most damage, but it is pathetic in everything else.


    - her bleed light cancel is only top guard

    True. Wouldn't be a problem if the kit wouldn't be that pathetic (raider is the example that this mechanic can work very well if that is not the only reliable thing).


    -she doesnt have any good openings

    I never had problems with it, her lights, zones and dagger cancels do the job just fine, the problem is with no continued pressure, and dealing less damage and having less health, so you start the mindgames with disadvantage.


    -her healthbar is wayyy to low with her current abilities to fight

    That definetely affects her that she is bad in that too. But healthbar is not the reason she is weak, berserker has the same, he is strong.


    -most of her feats are just really bad

    True. Only one or at most two choice exists on all tiers, and there is always an obvious superior one. But it doesn't matter, you won't unlock them for most of the match.


    -her block only works 80% of the time

    That must be latency issue, her block works.
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  3. #3
    All this why kinda why I've never played her ever, she always seemed mediocre compared to other assassins y'know?
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  4. #4
    So after reading the patch notes i was surprised to see pk get anything at all. Granted it was another pathetic buff, like Ubi....tell me honestly: Why are you so *******ed terrified to buff pk? Is it because she once was op? You are afraid that will happen again? This buff was a step in the right direction but pk needs a couple things for her kit to work:
    1. Make Deep Gouge and Dagger Cancel a chain starter, this will allow her to maintain pressure after a successful mindgame and not halt her pressure cold turkey when she starts gaining advantage.
    2. Give her heavies a reason to be parried. Dagger cancel sucks because you have no reason to parry pk, her heavies have no pressure. Ex: Give top heavy finisher unblockable and side heavies undodgeable. or something like that.
    3. Maybe a little damage bump? Depends on the kit and how well it works.
    4. Possibly a bash of sorts. She has no way to deal with hyper armor and all her punishes play into hyper armor, rather than against.

    I came up with none of these, actually collected them from Pk complaints that have been going for ages now. In my opinion though 1 and 2 are a must, just from my experience.
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