Realism related feedback

I really don't like gear score and the related item levels. It's a completely artificial system to allow gear progression without any basis in reality. I can't think of any positives to this system at all. Just because Odyssey, Division, and Borderlands do it doesn't mean it's good for the Ghost Recon franchise.

I love how you don't have to equip a secondary main gun, but please allow us to empty/unequip either/both of the primary weapon slots. Some of us want to play with a tad more realism, and having only one primary weapon does that.

It's great that we can unequip backpacks. And if you're going to allow gear score and random identical items with higher level, I'm glad the override of your cosmetic appearance is allowed.

Why are cars driving by included in "suspicious noises"?

The bullet drop is a little insane from the range.

You can shoot through the back of a "hollow" staircase, but not through the "hollow" railings.

Can we get flashlights as attachments for our weapons? Some areas are really dark and night vision isn't always the best option - plus, the badguys have flashlights!

Other random feedback:

The skills tab needs to start zoomed out or allow zooming out to see how many skills are available

Sometimes it's really frustrating to open a crate, holding E works from a certain distance away but not if you're too close.

Intel gathering needs tool tips on which keys to press.

There should be a way to clear your presets and dismantle that random gear item that you can't find which preset it's a part of.