Whei ho,

First of all i do think it is a fun game to play later on after release. The Class and skillsystem is interesting and new for a change in Ghost Recon, i can even deal with the buff-food stuff. Also quite nice that there is a shop to buy, create and sell gear, even vehicles, nice one.

But here begin the troubles i have: I am used to play RPG and MMORPG so i really miss the opportunity to sell multiple items at once, even if it is only one stack i want to sell. This "hold this button for 3 seconds to sell one item of this 100+item stack" is just.. not well thought through. If we pick up by just running over stuff, especially stuff like Obsidian or flowers, then at least give the player the opportunity to sell 100 of these at once, not one by one. It doesn't have to be a very complex way of increasing the sold amount like by implementing a slidebar to choose the amount, a few buttons like "sell one", "sell 10", "sell 25" and "sell 50" would be enough. (and lowering the time or making it instant would be cool as well. At least for the PC version ) Also very weird to me seems the habit of resetting the location in the shop when selling, Everytime i sold one peace of a 100+ stack, i had to scroll down again to where the stack was, instead of the location being halted, this is even more annoying if you reconsider that you have to seel all items one by one. So there are my hints dear devs: Implement an opportunity to change the selling amount and fix the location of the inventory when selling, so one doesn't have to scroll down again after selling an object.
Also it was quite nice to have all the vehicles at those low prices, but i hope they won't stay this cheap at release. There has to be some effort made to purchase a sports car.

And now to the less fun stuff.
Bugs.
I faced a serious bug multiple times this weekend, and at some occasions it had a severe effect on the fun i had. And this was bugged ammo-stashes, dropped by enemies and fix locations in the world. At the fixed locations the sound and animation of picking up was palyed but it actually never got picked up, and the dropped ones.. well actually it wasn't only the ammo that bugged, it were money and items as well. Everytime when this bug appeared my Weapons HUD section and also the "F"-to-Pick-up-body-sign constantly flashed. Also when this appeared i couldn't aim, because the aiming process was interrupted. Not that much of an annoyance when you're out of fight, but when you're in one... pray for good hip-shots. or die.
I tried this a few times and had another bug after that: I couldn't switch weapons nor could i even try to aim or even use objects(like opening a crate) or jump over a fence or enter a vehicle, not even change the position from standing to crouching or prone (or the other ones relative to the position i got bugged in). This mainly was fixed by dying, only once i ran what feeled like 2 or three minutes(definately was more than one) and it fixed itself. But maybe that was down to the fact that i swam a bit and therefore forced the character to come out of this bug. But when i was in this bug i couldn't even die by falling, because the character was running in the air downwards, suffering only minor damage, but the character didn't even slide.

Another issue is the lack of possibilities to jump off a cliff and use the parachute for travelling which was quite much fun in Wildlands, even if i died a lot by doing this in WIldlands. In like 90% the times i tried to jump off a cliff(in this beta) the character just wandered down and/or fell and died, which could've been prevented by jumping.

At friday i faced another severe issue which was kind of solved sundays. Well actually it did appear sunday as well. The issue was, that i, when talking to Mads Schulz or the Store-owner, could not swap the topic of talk, like choosing "Store" amd mot "Discuss". Same issue appeared to at all intel-locations in the world. Only restarting the game solved this problem.
Also there seemd to have been an issue with loading some Camo, because sometimes camo-ed gear (not weapons) appeared in other colours then chosen.

Something else also happening at the beginning: When driving through water with a car(in my case the ZEUS pickup), it often got stalled by the selfcreated wave which was covering the engine and the character got thrown out of the car, but could enter it and drive on right away. I can't tell if this already is fexed, because lateron i just didn't drive that way anymore. Fun fact: Bikes could nearly been totally drowned before the character was forced to get off.

When these issues are fixed by release.. really will be a fun game to play.
Looking forward for it.