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  1. #31
    Originally Posted by Goat_of_Vermund Go to original post
    You can use two in a row, the second will exhaust you, and it can be shut down by just placing guard there. Lawbringer and shaolin can do it better with 400ms top lights, which do not burn away all thieir stamina.

    The main use of heavies in the kit is hitting people who go for a light parry or a parry on dagger cancels. It works very well (unless if it is a hitokiri you are fighting, in which case forget to use any of these mixups).
    Lol, i wonder why assassin is slower than heavy and hybrid.
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  2. #32
    One handed swords are actually harder to swing than two handed swords with two hands, there is not much difference in their weigth (20-50% at most), but you have two hands, which means twice the force and more balance since you have more control with your support hand. And the side heavy finisher kinda looks like a feint position, a pseudo stance in which the pk asks the opponent: okay, decide, what will I do, I may let this go, feint it and strike from a different direction, grab and stab you, poke your face, or just dodge out, which one will it be? Plus once you start to swing a heavy weapon, the momentum will just help it fly- unless it is something as ridicoulous as hitokiri's axe, that thing shouldn't be movable by a human for attacks, let alone that speed and those acrobatics, it should be way, way smaller to be believable (raider starting axes are actually good in this regard, the head is small, but since it's solid metal on a long shaft, the force behind the strikes is still evident, same with lawbringer).

    Since pk has multiple softfeints on her heavies, slow heavies are kinda needed, though not THAT slow as her top heavy openers.
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  3. #33
    I gotta say, I think the new bleed mechanic was a genuinely clever move to both resolve the lack of benefit PK got from bleeds while also providing her offense. It goes along with her counter attacker tag as well, because you can leverage the bleed off of a side dodge heavy.

    The delayed 400ms light after the enhanced opener light should be largely unreactable, and it's a big risk for the opponent to try to shut down the opener light with a parry if it turned out to be a heavy into soft feint GB.

    I think she could probably still use a little more but that isn't bad at all.
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  4. #34
    Exactly. It looks to be solid, and now 500ms lights are very threatening since the 400ms coming afterwards are unreactable. And since dagger cancels worth more now, throwing out raw heavies are much safer- unless it's a hitokiri or shugoki, since they can't be attacked much.
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  5. #35
    and then the community will say that she is OP?(the things that mostly happened when someone got buffed)
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  6. #36
    I had the chance to play pk today for the first time...what did take so long?

    Finally she feels alright (not great, but alright). The pressure she gets with the new effect immensely strengthens her- I had someone who ROLLED away (ROLLED AWAY FROM A PK) when she was bleeding. And while it srengthens her in 1v1 pressure, anti-ganks are already far stronger since once you placed a bleed on someone, you can select them and zone without being interrupted by a simple block, or can target switch attack far better with this change. And there are indirect buffs for 3 feats: Bounty Hunter (obviously more killing blow), Revenge Attacks (you can throw out attacks far easier) and Sharpen Blade (for clear reasons). There is also an indirect buff to out of lock pressure, though the guardbreak change helps more there. Stamina is also much easier, being blocked does not drain that much anymore- and since better players are now forced to parry you, heavies are far stronger.
    It brings an indirect nerf, too: once your opponent is bleeding, you have to be more careful with zones, if they block and it exhausts you, the second part may come out, which wasn't a thing since then. Not a big thing however, we are forced to less zones less.


    If you somehow buff up her dodge attacks a little (they chain, or they have normal recoveries), I may even say you can call it a day with a problemless A tier hero. I've never thougth I will say this, but Ubisoft, Imo you did the bulk of the work to power up your weakest hero to the point of viability. I would place her in the lower A tier now in duels.
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