NopeOriginally Posted by Goat_of_Vermund Go to original post
https://www.reddit.com/r/forhonor/co...orms_thursday/
Lol, thanks! I might be the stupid one here, I checked their site for info, seems like Reddit is the official platform now. I was about to commend you on your perfect latin if it were a prank.
Well, this might work in practice to the point of low A tier. Thanks for sharing this with me, I will definetely give it a shot.
What make me sick with the pk is the heavy, have a execution is a miracle , the number of time my enemy have nothing in health but don't die, that crazy, it is not my main i can't talk for you but nerf bleed for better heavy is a great deal for me , after , like a other player has said on a other thread , the homogenization of all characters is not a good thing too , i don't know how the dev can do that at"their" sauce .
most pk i met spam zone though(even rep 200 player and the guy has pk on rep 70 too, even though rep is not skill but still funny)Originally Posted by Goat_of_Vermund Go to original post
most of the time i see PK heavy leave the opponent with a sliver of health and what makes it funny is the opponent was had only one bar left and when the PK do a heavy it even didn't kill them, so i guess ubi want to make light spam meta by making two lights has more damage than heavyOriginally Posted by MessirePhilippe Go to original post
You can use two in a row, the second will exhaust you, and it can be shut down by just placing guard there. Lawbringer and shaolin can do it better with 400ms top lights, which do not burn away all thieir stamina.
The main use of heavies in the kit is hitting people who go for a light parry or a parry on dagger cancels. It works very well (unless if it is a hitokiri you are fighting, in which case forget to use any of these mixups).