HahaOriginally Posted by ArchDukeInstinct Go to original post
Okay, Ubisoft. Will you ****ing buff pk after 6 ****ing seasons already? I mean, I know your developers know less about your own ****ing game's state of balance than a rep ****ing 5, but 6 ****ing seasons on the absolute ****ing bottom, every competitive tier lists' B or C tier, the lowest ****ing damage, lowest ****ing range, no openers, no ****ing continued pressure, worse stamina management than all those ****ing fat ****s, absolutely useless feats selected by a ****ing dice roll or a very busy donkey, absolutely terrible punishes, and dodge attack recoveries a man with one ****ing leg would beat could surely tell you she is ****, right? And not just ****, it is very clear zero **** was given about her ****ing state when you designed two heroes after her with bleed, and gave their bleed some ****ing meaning, not just a ****ing way to be killed while your opponent is bleeding to death (we all die five ****ing time a day at least by an opponent's hand we already killed). I would say what to change (for example, replace the bleed with direct damage if you are too ****ing lazy creating something original for her), but I think I, along with some players made lots of ****ing threads about her, I think I wasted enough time on this.
I could pick my Black Prior or Lawbringer, or could do what every ****ing noob does, pick raider and win fights with closed eyes, or just pick hitokiri, miss all my ****ing parry timings and still win all my fights. I could, I won't. I chose a ****ing main during season 1, I kept **** talked even when I did not use my zone at all for 5 or 6 seasons, and now my main is ****ing useless after I put 52 reps in her. I could drop her now, or I could just be that ****ing ballista person in Breach who runs from every fight because I need twice the skill to beat a single ****ing meta hero. I could spend 4 hours a day in the next weak practicing light parries to beat those totally clueless players with op characters, only to get a few bit better button mashers. I wouldn't enjoy any of it.
My wife kept telling me this is a **** game, and I can't argue with her anymore. I stop wasting my time. Cheers for everyone staying, was good playing with you for a while. Goodbye!
do you stop playing the game?Originally Posted by Goat_of_Vermund Go to original post
Honestly, you should just learn to accept things like this as they are. Ever since I've decided this game is not my responsibility, and more over I shouldn't make the state of the game any kind of priority, I've noticed my over all old about the game has shifted. I play a few matches a week win or lose. After that I'm ding things with my lady that I enjoy.
It doesn't fall on us, as players, to ensure this game is balanced and enjoyable. That's on the dev team.
Decide how much time and effort you want to put into this going forward and follow through.
I suggest trying mordhau even though you'll get stomped by the players there because almost everyone in there at least play chivalry before playing the game(I never play chivalry and i always get stomped there but still having fun because everyone/everything is not really OP in there but just the player that has lots of experience in playing the game)Originally Posted by Goat_of_Vermund Go to original post
Let just say in mordhau, good players can dodge attacks real well(there's no indicator in mordhau,only animation) which is most pro do while they fight against me/noob(and that even get into mordhau funny moments in youtube) and then train me to get better at attacking and reading feints which is kinda hard since i never play chivalry but nevertheless i advise you to play the game if you like for honor but too depressed at the current situation the game is to play(you can even beat people with heavy armor and sword with just your fist if you are good/decent at the game).
PK changes September 12th:
FIGHTERS
Peacekeeper
· [Adjustment] “Exsanguis Celeritas” Light Attacks are now enhanced against a Bleeding target
· [Adjustment] Reduced all Heavy Starters’ recoveries
- Hit recovery is now 800ms (from 900ms)
- Normal Block recovery is now 800ms (from 900ms)
- Superior Block recovery is now 900ms (from 1000ms)
- Miss recovery is now 1000ms (from 1100ms)
· [Adjustment] Reduced all Heavy Finishers’ recoveries
- Hit recovery is now 800ms (from 900ms)
- Normal Block recovery is now 800ms (from 900ms)
- Superior Block recovery is now 900ms (from 1000ms)
- Miss recovery is now 800ms (from 1100ms)
Developer comments: The addition of the “Exsanguis Celeritas” property should help the Peacekeeper gain a tangible gameplay advantage from applying bleed to her opponents, helping her keep offensive pressure.