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  1. #1

    Sunday pk

    An other very simple pk change cause why not:

    1. Dagger cancel and dodge attacks start chains. Deep gouge removed
    2. Heavy openers deal 27 damage, heavy finishers 35.
    3. Dodge attacks are 100ms faster.
    4. Dagger cancels gets a choosable direction, with the sides being 500ms.
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  2. #2
    I like these ideas 👌
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  3. #3
    Alustar.exe's Avatar Banned
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    Or deep gouge acts as opener.
    Dagger cancels I think would be better to have them come from left/right. Gives her options and keeps her more in line with her dodge side to side and fast past style.
     1 people found this helpful
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  4. #4
    I like it except you might want to consider her dodge/counter attack to be faintable like tiandi instead of #3....which I'm sure you have probably already thought of in a previous post.
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  5. #5
    MessirePhilippe: Thanks!

    Alustar: I think deep gouge might stay, with little lower heavy numbers instead (it would make an easy access to 400ms). I wanted this version for easier access to executions.

    CRIMSONMONKEY: I wanted a stronger dodge softfeint game, that is why I wanted it this way.
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  6. #6
    Monday dawn, let's talk about her feats:

    Bounty hunter: You won't have too many killing blows with the pathetic damage and pressure you have, but the feat is good, it is on the kit.

    Stealth: Most useful feat for pk rn.

    Conqueror: So, this helps me boost zones faster. Totally the thing that should be expected from a pk or any assassin. This should be the slot for a unique feat or any assassin feat.

    Thick skin: Slot for a unique skill, this was designed for warlord. We need feats that help killing enemies. And it is still the best level 2 feat we have.

    Fiat Lux: Weebs have a better version called kiai, this **** even harms the player. Pitiful feat in the current state, in need of a buff.

    Revenge attacks: After running with it two entire reps, I can safely say it never made a difference. 1%/attacks, and blocked lights doesn't even count. Pk revenge game is pathetic anyway, and this is heavily overnerfed.

    Sharpen Blade: It is fine.

    Crossbow: Fine.

    Pugno Mortis: Situational, but fine.

    Fear itself: Fine, though it doesn't affect your bleeds.

    Catapult: A heavily overnerfed feat with very long cooldown and minimal usage. I don't remember the last time a catapult have hurted me.

    Last Laugh: This feat deals 120 damage, not enough to kill even an injured meta character. If you paid attention, you can roll out of the radius. The pk has no control over it, it can hurt allies ir just go off on a torally remore place. It was given to a character who was built on getting killstreaks, and requires dying. It has atrocious cooldowns. The heroes killed by it can be simply revived. Compare to Dawn of Gods or Nailbomb.
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  7. #7
    The crossbow is fine for you ? 25 it's not great when we look Valk or Glad , i don't know it's not my Character but every time that look unfair to have "only" 25 with a lvl 3 feat when we look others characters .
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  8. #8
    Shorter cooldown than the trident though. It's situational which is the better.
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  9. #9
    Originally Posted by Goat_of_Vermund Go to original post
    Shorter cooldown than the trident though. It's situational which is the better.
    Sure , seem logic .
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  10. #10
    I write this one with the willingness of Ubisoft buffs in mind. This is the absolute minimum, the changes that I would pick if I would want some very minor midseason change only:

    1. Dagger cancel, deep gouge and dodge attacks all start chains.
    2. Zone second part can be followed up by deep gouge.


    If this, just this would be added, we would finally be able to fight almost equally against stronger heroes. I don't think this is enough, but this is something worth waiting a full season for to see how it turns out because these changes would surely rocket pk up a little. Continued pressure alone which we would get would be a vast improvement alone.
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