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  1. #1

    Shinobi Kick is GARBAGE

    Come on Ubisoft, are you guys going to fix the Shinobi Kick or what?

    Here is a video showing how easy it is for players to flat out cancel the Shinobi kick in 1v1. The video has several duels but only the first one is relevant to this thread. It makes absolutely no sense that opponents can simply cancel the Shinobi's kick on reaction. This is an example of something that has been over-nerfed.

    The Shinobi is at a complete disadvantage in duels after Patch 2.11 and this is the reason why I stopped played For Honor, because this nerf is clearly unreasonable. I plan to start playing again if the Shinobi becomes viable in 1v1 again, right now using this hero is just frustrating and not fun at all to play in duels.

    Even players that don't even like the Shinobi have acknowledged on these forums that this nerf was over-klill.

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  2. #2
    I'm sure they have plans to rework shinobi just be patient. They can not leave him the way he is or go back to the uninteruptable kick spam 15 ft gaming.
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  3. #3
    now it is 20 feet gaming(the last time i played this game which is two weeks ago)
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  4. #4
    And other thing is that shinobi is still viable pick if you are good with him(at least if your opponent is not a good player).
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  5. #5
    Originally Posted by DeamonXII Go to original post
    And other thing is that shinobi is still viable pick if you are good with him(at least if your opponent is not a good player).
    I'm already elite with the Shinobi because I poured over 35 reps into this hero, but that's not the point.

    The issue that I have with using the Shinobi after Patch 2.11 is that this hero has an unnecessary amount of disadvantages which requires that I play at an unreasonably higher skill level than my opponent just to survive. When it comes to the logic of player skill factoring in, you could say that all heroes are viable, but this topic isn't about using player skill to compensate for catastrophic weaknesses; this thread is about the viability of having a balanced hero.

    When it comes to actual hero balance, the Shinobi is not a viable. Which means that if I am fighting against an opponent with equal skill, then my opponent has an automatic enormous advantage with any other hero. That is the point of this thread; the Shinobi's movesets are too easy for opponents to simply cancel out, as seen in the video and I could effortlessly share more evidence of this fact.

    Why should the hero with the least amount of health, no static guard, and no dodge attack...also have no hyper armor? The Kick was needed as an opener and now it's more of a liability than anything in 1v1.

    If someone says that the Shinobi isn't at a clear disadvantage in 1v1 after Patch 2.11, they would be lying.
    As the guy in the video says at 00:58:

    "Shinobi was a bad choice buddy, I'm letting you know....Shinobi got torched with this nerf."
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  6. #6
    We.the.North's Avatar Banned
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    Shinobi was build with 4v4 in mind. In a 1v1 Duel, Shinobi is at a disadvanted against every single other hero in the game, mainly because all his ranged attacks are useless and having ranged attacks means sucking at short range.
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  7. #7
    Originally Posted by We.the.North Go to original post
    Shinobi was build with 4v4 in mind. In a 1v1 Duel, Shinobi is at a disadvanted against every single other hero in the game, mainly because all his ranged attacks are useless and having ranged attacks means sucking at short range.
    Nonsense, show me a link from Ubisoft in which the Devs say that "Shinobi was built with 4v4 in mind" and explaining that the Shinobi is SUPPOSED to be at a visible disadvantage in a 1v1 Duel.
    You're saying this because the Ranged Attacks are terrible in 1v1, but that doesn't automatically mean that the Shinobi was meant to be this vulnerable in 1v1.

    According to the For Honor website, the Shinobi is supposed to be "brutal" in close quarters using the Kusarigama, The weapon is further described as "can also be thrown and retracted for medium-distance attacks." Anyone with a firm grasp of reading comprehension can see from the aforementioned sentence that the Shinobi was intended to be good in close quarters as his primary tactic, his weapons are pretty much the shortest range in the game for melee. Ranged attacks are only secondary, not the other way around.

    Furthermore, the bullet points on the For Honor hero page also specifically lists the Shinobi as "Mobile and Counter-Attacker." Being ranged isn't even part of his hero description. As a counter-attack, he's supposed to be good in 1v1, yet he's one of the worst counter-attackers in the game because he has No Dodge Attack and because his Kick is easily cancelled.

    You're basing your explanation on how weak the Shinobi ranged attacks are in 1v1 which is an understandable hypothesis; however, I disagree with your reasoning as it isn't backed up by any explanations from Ubisoft and also because even in 4v4 matches we have to be capable of fighting effectively in 1v1, such as when defending points in Dominion. His ranged attacks are weak in 1v1 because they were never intended to be his primary means of attack.

    Shinobi isn't supposed to be weak in duels just because he can throw the kusarigama at medium-distance; even if that were the intent, it would be an incompetent decision since it doesn't factor in that 1v1 fights still happen in 4v4.
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  8. #8
    Originally Posted by Valoredramack Go to original post
    I'm already elite with the Shinobi because I poured over 35 reps into this hero, but that's not the point.

    The issue that I have with using the Shinobi after Patch 2.11 is that this hero has an unnecessary amount of disadvantages which requires that I play at an unreasonably higher skill level than my opponent just to survive. When it comes to the logic of player skill factoring in, you could say that all heroes are viable, but this topic isn't about using player skill to compensate for catastrophic weaknesses; this thread is about the viability of having a balanced hero.

    When it comes to actual hero balance, the Shinobi is not a viable. Which means that if I am fighting against an opponent with equal skill, then my opponent has an automatic enormous advantage with any other hero. That is the point of this thread; the Shinobi's movesets are too easy for opponents to simply cancel out, as seen in the video and I could effortlessly share more evidence of this fact.

    Why should the hero with the least amount of health, no static guard, and no dodge attack...also have no hyper armor? The Kick was needed as an opener and now it's more of a liability than anything in 1v1.

    If someone says that the Shinobi isn't at a clear disadvantage in 1v1 after Patch 2.11, they would be lying.
    As the guy in the video says at 00:58:

    "Shinobi was a bad choice buddy, I'm letting you know....Shinobi got torched with this nerf."
    Ubisoft logic makes no sense so i am not surprised at what they did and everytime when i played shinobi after this patch, i need to concentrate and do a good read for someone who has the skill level as me for winning(lower skill who spam is a no brainer for me and i can take them easily), while they just play with no stress since they can just trade/light me out of most things.
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  9. #9
    Shinobi kick is a very weak moove at the moment.
    As is his entire kit.

    Just look at his back flip and front roll now ... both can be interrupted on reaction by a lots of heroes and Shinobi cant do anything about it.

    He can still be strong if play optimaly but damn since the recent nerf it is sooo boring to play him because of how you have to turtle that i dont even play him anymore.

    So yeah Ubi lets nerf his Charge option select and reduce some dmg (moslty heavy parry and deflect) with pleasure and in another hand give Shinobi a real rework with some strong buff in others area.

    Atm Shino is probably the less interesting heroe to play in the game while he was one of the coolest for me and one of the last skills based heroes.. sad story.

    I remember how Ubi described these changes "Nobushi and Shinobi receive some changes in order to make them more competitive" ... wuut ? More competitive let me laugh, R.I.P
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  10. #10
    Originally Posted by Siegfried-Z Go to original post
    I remember how Ubi described these changes "Nobushi and Shinobi receive some changes in order to make them more competitive" ... wuut ? More competitive let me laugh, R.I.P
    I remember that as well, Ubisoft announced that these changes were supposed to make the Shinobi "more competitive."

    Talk about setting FALSE expectations...since when did the term "more competitive" become a synonym for "less competitive"? ...Such a ridiculous and misleading way to describe nerfing a hero into the ground.

    Not to mention that they withheld the Backflip nerf from the Patch notes, which was a total slap in the face because I found out about it by getting killed in the first match that I played after the Patch went live. The nerfed Backflip kept me in range of getting axed by a Hitokiri; what's the point of back flipping if you're still within striking distance?

    Even Orochi's Riptide Strike does a better job placing him outside of immediate attack range as opposed to Shinobi's backflip which only gives opponents an opportunity for a close quarters lunge attack while the Shinobi's guard is down. There is no logic behind these extreme nerfs.
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