We all know that tribute is one of the least played game modes, but why? I'm sure we all at one point or an other had an amazing game of tribute. The mode is pretty unpopular today but nothing has changed. So what should we do about it. I think we should start by identifying all the problems with the mode.


Personnally I think those issues are the main problems with how underperforming the game mode is:

-The rewards are pretty low.


-Games are either really short or really long. When they are short, they're extremely unfun because there is no challenge what so ever, when they're long there is too much back and forth and the action is pretty slow (weak pacing).

-There is no healing possible for players who don't execute and who don't have specific feats to heal up.

-There are a lot of objectives and so most of the time, everybody is separed.

-You pass a lot of time running around the map when you try to play the objective.

-Respawn times are pretty high, which does not help. In comparison with breach, you get to play before having a long respawn time. Also you die more often in tribute because you heal less.

That's pretty much everything I could think of. So when it comes to improvements. The devs should consider adding a healing zone somewhere in the map, pretty much like breach.

To help with pacing and movement problems everybody that plays gets a 50 percent speed boost all the time, only exception being when you hold a flag.

Now there is only 2 flags at the same time, one per team and both try to cap the other team's. Every team begins the game with all the three flags of their opponents. The winner is the team that steals all offerings and kills all the other team while they're breaking.

Fan fiction mode:

So each flag you deliver gives your team a random boost (attack defense or awareness) and 300 points. At 900 points there is a flag that spawns automatically in the healing zone and one of the teams has to cap the zone, then cap the flag. If the team that has 900 points brings it back to it's base, it gives them 100 points, the other team is breaking. If the team that doesn't have 900 points brings the flag back to it's base, they get 100 points and the other team looses 300 points. The respawn times cap at 20 second and go back to 12 secs for both teams when one has 900 points. When the flag spawns in the healing zone the team that has 900 points can't heal in it anymore, unless they loose points. Stealing offerings enables one of the buffs but doesn't make the other team loose points.


That's pretty much it , but tell me, what are your suggestions, what do you think of tribute, is there any issue I forgot to mention?