🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Noise Reduction - Still a stat?

    Does anyone know which of the icons (if any) in Breakpoint refers to the noise reduction level for each weapon?

    Here are sample screenshots from Breakpoint and Wildlands.

    Breakpoint

    https://res.cloudinary.com/rockwell/...apon_Stats.png


    Wildlands

    Share this post

  2. #2

    Crap menus

    I don't really know. Ive poured hours into the game and I still don't know what stat tells me the weapons damage. Like how dense do you have to be to leave out one of the most important stats of all.
    Share this post

  3. #3
    I don't think they list it. Damage reduction is listed on the suppressor (gunsmith) but noise isn't. Looks like something they gotta add.
    Share this post

  4. #4
    Not even sure the stats are active yet, when you try updating a component the stats just bounce up and then back down to what they were.

    In Wildlands it was easy to see what adding a component would do as the stat bar moved and have red/green in it to show you what direction it moved.
    Share this post

  5. #5
    Alright. Am glad that I'm not the only one who noticed that the "noise reduction" value was missing. Hopefully this will be added for the regular release.
    Share this post

  6. #6
    well in WL it was gimmick anyway .. all weapons withing same class had the same noise detection regardless of their stats .. so you are not missing much ..
    Share this post

  7. #7
    Really? Guess I wasn't paying close attention.
    Share this post

  8. #8
    AladdinSane59's Avatar Member
    Join Date
    Dec 2015
    Location
    Scotland
    Posts
    154
    Yeah that's why you could use an unsuppressed 50cal at a pretty short distance.

    Weapon detection by Class
    Share this post

  9. #9
    Interesting. Thanks for the link.
    Share this post