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  1. #11
    Originally Posted by zanthras Go to original post
    The night vision is overly bright and saturated, at least on an HDR tv it is. All the display settings at default 50 which looks fine in everything else is so bright in night vision you can hardly make out things. Not to mention it's very hard on the eyes.

    Also, the other one that sshows heat signatures needs a bit more contrast difference between people and their surroundings. You have to be way too close to them to actually see them, especially if they aren't moving.


    Forget which base I was in, but I was in the big warehouse on one and when I turned it on my screen became a strobe light and didn't matter if I turned it back off it stayed strobe light. That definitely needs fixed or you going to be giving some people seizures that never had them before.
    With XB1X and a uhd 4k tv I found turning the brightness down to 35 significantly reduced the blur from nvm
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  2. #12
    It's very 2 dimensional and flat. There were addons in Wildlands that are much better but you either had to buy via microtransactions or owning another game to activate them
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  3. #13
    Halli-SPARTA's Avatar Member
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    Originally Posted by Ubi-Lucipus Go to original post
    What way, can you elaborate please?
    My only thing about the current NV is it is more of a grey vision than the green view.

    From wiki about how it works "
    The electrons are drawn to the higher-voltage phosphor screen (green)."

    The good thing is that the maps at night have a nice moon light most of the time.
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  4. #14
    Ubi-Lucipus's Avatar Community Manager
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    Thank you for adding to this feedback Halli-SPARTA
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  5. #15
    Bone_Frog's Avatar Senior Member
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    Originally Posted by Halli-SPARTA Go to original post
    My only thing about the current NV is it is more of a grey vision than the green view.

    From wiki about how it works "
    The electrons are drawn to the higher-voltage phosphor screen (green)."

    The good thing is that the maps at night have a nice moon light most of the time.
    In fairness that is rather outdated. Most have moved to white phosphor which is a blue-gray, like the splinter cell cross over goggles from GRW. Green went out about a decade ago, even on the civilian market.

    More modern NVGs have gone to true color, which looks like you are watching the world on a slightly blurry TV set.
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  6. #16
    What ever the current NV technology is, my issue with NV in GRB is that it doesnt help see in the dark enough. In way too many night cases, i find it easier to see without the NV than with them.
    Its hard for me to explain why, though: is it too bright? Not contrasted enough? not bright enough? I dont know what to say. only that its not nearly as effective as it was in GRW, where I used night vision a LOT during the night and it brought a huge improvement to my vision in that game.
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  7. #17
    Granted that RL NVGs aren't super clear to look through, i do agree that NVGs in Breakpoint need a bit of work.
    Also, WHY IN THE NAME OF F*** we are still able to use NVG/TVG without wearing one on our head/eyes ???

    WTF this is so immersion breaking... and such an easy thing to model, especially since there are NVG pieces of equipment to use in the customization menu.......
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  8. #18
    The night vision gets better when you loot a legendary set of goggles. You need to improve your NVG's gear score.
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  9. #19
    Originally Posted by GaRcHoW Go to original post
    The night vision gets better when you loot a legendary set of goggles. You need to improve your NVG's gear score.
    You made me LOL at work.
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  10. #20
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