Here is some suggestions for the centurion:
-The punch after a light can just be avoided backdodging and if it is charged you can simply roll. Devs should add some forward movement on the normal punch making impossible the backdodge.
-In a 2v1 centurion fight if one centurion throw a charged punch a total of 3 eagle's talons (135 damage) this in not balanced.
-Light attack should deal 15 damage to standardize it and make it more historical accurate (gladius were used only for stabbing, they are not good at slashing)