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  1. #11
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Kean_1 Go to original post
    Inconsistent in regard to how GRW was? .....yes, but it's based on the whole gear / level / tier thing so it;s going to depend on you and the enemy in relation to that. Similar to the Division or other RPGs which is what I hate.
    I see. I really don’t want to have to contend with radical differences in enemy difficulty. I would hope you Recon a place and the enemy count is enough to tell you how difficult the operation is... not have to guess on top of it if some of those enemies are a breeze vs instant death. I guess the red skulls indicator tells you that? It’s all just a bit of a mess.
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  2. #12
    Originally Posted by SurTher Go to original post
    Dont you think this game is way too easy?
    No. The game is just way too STUPID. From absolutely moronic story and narrative, missions, to burn the hours of your life to the ground grinding magic skill and weapons out of a map, this (like most) Role Paying Grinders was never intended to be a 'skill' game, it's intended to get you to in the negative-feedback loop of Role Paying Grind dissatisfaction so you spend money to buy virtual magic crap for your Combat Dolly... This is virtual 'Barbies' with combat gear for VERY slow witted children and part of Ubisoft's move to 'open games' to people with disabilities.
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  3. #13
    AI BLUEFOX's Avatar Senior Member
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    I guess I'm a very slow witted child, because I'm enjoying it.
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  4. #14
    Kean_1's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    I see. I really don’t want to have to contend with radical differences in enemy difficulty. I would hope you Recon a place and the enemy count is enough to tell you how difficult the operation is... not have to guess on top of it if some of those enemies are a breeze vs instant death. I guess the red skulls indicator tells you that? It’s all just a bit of a mess.
    I think you still will be able to do that. .....at least I am able to in the beta (I will play a bit more tonight and this weekend). I honestly don't know how the difficulty will translate in more bullet spongy enemies, etc. later in the game.

    The thing is, the differences are nowhere near as extreme as they are in a game like the Division. I guess my point is that perhaps they remain relatively subtle as you advance as do the enemies you face. I still like the GRW model way better in this respect though.
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  5. #15
    Wild-Recon's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    It sounds like the biggest problem here is not the difficulty but the inconsistency? Some enemies can be a cake walk and others ridiculous?
    Well, yes, but looks like developers changing setting because today there was some strange things: two groups of enemies standing near each other: one was easy to kill, other is much harder (if you won't hit them in the head). One time you can easily clear whole enemy base with snipers and drones, and next time have problems with three soldiers from random encounter.

    On the other hand, this is kinda funny and makes game more interesting

    Also, killed today 40 tier Behemoth with 34 tier solo character. Somehow, it was harder for me than I was 23 tier and behemoth was 60.

    P.S. Can anyone tell me where located Behemoth of 100-150 tier? I heard that there is such guy in the beta.

    Originally Posted by AI BLUEFOX Go to original post
    I guess I'm a very slow witted child, because I'm enjoying it.
    Played today and I started to like it again, especially when I found that all lost loot for yesterday disconnect returned to me today.
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