🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Dont you think this game is way too easy?

    I have played in advanced and have just created a character in extreme, and I cant believe how easy this game is. I have just found out that those "scary" "imposible to kill" level 150 characters at the start of the game are one shoted with a headshot, which just made me farm them, and die, to respawn and continue farming. With this exploit I can level up as much as I want even before leaving the spawn, which makes the game even easier as you are already way prepared to the main missions as you are level 5 or higher. The RNG in this is game is a non sense when i played in advanced in the first minutes of playing i got some objects of level 1-4, and now when I started playing in extreme I got items from 7-10. Which for me seems pretty absurd as far as, in extreme it should be harder to kill and win in general, but you get higher level items.
    As far as I can say this game is very enjoyable and you can have a lot of fun, but is really easy, if I wanted to play a no-brain shooter I could go and play anything else, but I came here thinking about that I should think before doing anything, but now I discover is just a one shot one kill game.
    The game has a lot of work to do, is easy to play and enjoyable but the comunnity was asking for a strategic game, as you say when you pick extreme mode, but I see no strategy, Other funny thing is the AI is dumb as .... I mean the stealth perk that adds you +50 stealth literally makes you practically invisible to human npc enemy's eyes, i have been 2 inches from an enemy by accident and just shot him in the head without him noticing( in advanced).
    Tell what you think.
     2 people found this helpful
    Share this post

  2. #2
    You're just too good.
    Share this post

  3. #3
    The game is indeed way too easy on extreme. It's a joke
    Share this post

  4. #4
    Kean_1's Avatar Senior Member
    Join Date
    Feb 2017
    Location
    So. CA
    Posts
    6,220
    Same here.....

    The problem is this whole tier / gear / level system. First thing I noticed was just how bullet spongy my character was. The enemies were ok though. .....just ok as they required a couple more shots than GRW depending on the situation.

    However, as soon as I engaged the wolves at one of the crash sites, I discovered just how severe the shift in the damage model could be as the enemies would require ~ half a magazine to eliminate unless you connected with headshots. .....I was dead in 1 - 2 shots.

    I really don't like this new damage model and I'm struggling to look past it. ....and even if i could, I still don't like a lot of other aspects of this game.

    Unfortunately, I have a feeling this complaint (which seems to be gaining traction) will be met with a change that includes buffing enemies. That will certainly make the game harder but even less fun IMO.
     2 people found this helpful
    Share this post

  5. #5
    ManticButton's Avatar Senior Member
    Join Date
    Jun 2017
    Location
    Canada
    Posts
    2,083
    Originally Posted by Kean_1 Go to original post
    Same here.....

    The problem is this whole tier / gear / level system. First thing I noticed was just how bullet spongy my character was. The enemies were ok though. .....just ok as they required a couple more shots than GRW depending on the situation.

    However, as soon as I engaged the wolves at one of the crash sites, I discovered just how severe the shift in the damage model could be as the enemies would require ~ half a magazine to eliminate unless you connected with headshots. .....I was dead in 1 - 2 shots.

    I really don't like this new damage model and I'm struggling to look past it. ....and even if i could, I still don't like a lot of other aspects of this game.

    Unfortunately, I have a feeling this complaint (which seems to be gaining traction) will be met with a change that includes buffing enemies. That will certainly make the game harder but even less fun IMO.
    yeah either you sponge bullets or the enemy does it's kinda brain dead
    also enemy's are kinda dumb at least they actually have to find you once you break line of site now
    Share this post

  6. #6
    AI BLUEFOX's Avatar Senior Member
    Join Date
    Oct 2006
    Location
    Pacific
    Posts
    6,832
    Extreme, no HuD, no detection audio and this game is not easy.
    Share this post

  7. #7
    Wild-Recon's Avatar Senior Member
    Join Date
    Dec 2017
    Posts
    1,433
    Originally Posted by SurTher Go to original post
    Tell what you think.
    It is not. Yes, you can kill enemies like Wolves easily even solo IF you playing on PC with keyboard and mouse. If you use gamepad - this won't be that easy. And not every player has such skills like you and me.

    Also, I recommend you try to attack Behemoth of Aamon drones solo when your gear level is about 20-25 and their is 60. This is not that easy. Possible and very long, but not quite easy. I even think that for solo players those high tier drones should be nerfed. Also, I will put here too clips from my stream just to prevent arguments like "You say so because you can't kill them":

    Solo (tier 23, normal difficulty) killing Behemoth (tier 60): https://www.twitch.tv/videos/477587536

    Solo (tier 20, normal difficulty) killing two Aamon drones (tier 60): https://www.twitch.tv/videos/477585284

    About Wolves - you can kill them fast IF you can headshot them with short bursts from assault rifle. But not everyone can do that as easily as us.
    Share this post

  8. #8
    well, if u want to play Breakpoint as a rpg game, u will stick there, with wolves

    but if u want some tactical moments with friends, u will ignore the enemy lvl, gear, etc etc

    yeah, its easy to lvl and get gear in this build. but i dont care if leveling is easy or hard

    headshot? yes, of course, ubisoft stated that a long time ago

    some ppl will play Breakpoint as a The Division 3, others will play it as a Wildlands 2.0
    Share this post

  9. #9
    Virtual-Chris's Avatar Senior Member
    Join Date
    Nov 2014
    Location
    Vancouver, BC
    Posts
    5,695
    Originally Posted by Kean_1 Go to original post
    Same here.....

    The problem is this whole tier / gear / level system. First thing I noticed was just how bullet spongy my character was. The enemies were ok though. .....just ok as they required a couple more shots than GRW depending on the situation.

    However, as soon as I engaged the wolves at one of the crash sites, I discovered just how severe the shift in the damage model could be as the enemies would require ~ half a magazine to eliminate unless you connected with headshots. .....I was dead in 1 - 2 shots.

    I really don't like this new damage model and I'm struggling to look past it. ....and even if i could, I still don't like a lot of other aspects of this game.

    Unfortunately, I have a feeling this complaint (which seems to be gaining traction) will be met with a change that includes buffing enemies. That will certainly make the game harder but even less fun IMO.
    It sounds like the biggest problem here is not the difficulty but the inconsistency? Some enemies can be a cake walk and others ridiculous?
    Share this post

  10. #10
    Kean_1's Avatar Senior Member
    Join Date
    Feb 2017
    Location
    So. CA
    Posts
    6,220
    Originally Posted by Virtual-Chris Go to original post
    It sounds like the biggest problem here is not the difficulty but the inconsistency? Some enemies can be a cake walk and others ridiculous?
    Inconsistent in regard to how GRW was? .....yes, but it's based on the whole gear / level / tier thing so it;s going to depend on you and the enemy in relation to that. Similar to the Division or other RPGs which is what I hate.
     1 people found this helpful
    Share this post