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  1. #1

    "Dirty" system

    I did not know what else to call it but the mechanic of getting muddy when you roll in mud and having snow all over you while slipping down a snowy hill is great and all but I feel there are some issues with it.

    1: Mud has far too bright of a color, mud is dark and wet yet it looks like someone threw some tan paint on my body.

    2: This is the one that bothers my immensely. Guns. As soon as I step in grass it looks like I dipped my gun in a can of lime green paint. With dirt it looks like the gun is made of dirt, there is no need for the weapon to be THAT dirty. This system helps with realism and I am a fan of it. But not how it currently looks. I want to be able to see the camo on my gun not the somehow copious amount of dirt that magically appeared on it.
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  2. #2
    Yeah agree granted it could come down to the soil type there going for on this island. I think one of the things that would help is if the weapons accumilated dirt slower and also had it washed off faster. As it stands now the players clean off as if it were raining but the weapons do not for some reason.

    Would have been a really interesting but completly pointless mechanic had they added a mechanic where one would get dirty slower, then the dirt dries and to remove it one can wash in the bivouac, simular to how one could wash the blood off in phantom pain. It would add a feel of time to the game where you know your character has been out and about for a long time if there grimy and bloody.
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