I think this was the case with Far cry 3 and 4 as well. I cant remember why thise games werent challenging either: i think that In those games i think health would regen once combat ended and that health would regen so quickly that one could fairly easily avoid losing health segment by waiting 3 second i cover, so i think it wasnt well balanced.Originally Posted by martbloke88 Go to original post
Originally Posted by LaMOi Go to original post
I would very much appreciate that in the final version, this element of healing was more real even "despite being a game". Like the energy could recover like a regen, but it would take a longer time since when we take some "hurt" damage it takes a while to stop the bleeding alone. In this case I would force us to use more healing items, really seeking to be an act of survival!
I'm starting to think the health regen is a bug. I played for around 12 hours on Extreme and didn't have to heal once, no bandages, no syringes. My health regenned every time. When I started playing Coop with a friend we lowered the difficulty to the next level down and i immediately had to bandage multiple times in the next couple of hours. You should just regen to the top of the health bar you're currently resting in, not all teh way. You should have to use items in order to do that.
Originally Posted by UbiTone Go to original post
Extreme difficoulty should have disabled health regen. During BETA I've used only 1 syringe to heal myself and I did it from pure curiosity.
At least there would be a reason to stop between fights, get some herbs and craft meds.
I played the technical test and closed beta over 30 hours on extreme difficulty level. I had to use the bandage about three times, most of the time bandage option was not even available.Originally Posted by AI BLUEFOX Go to original post
It should be off by detault on the hardest difficulty levels. I think that would also make co-op and medic class more interesting.Originally Posted by UbiTone Go to original post
Just simple on/off option for multiple different gameplay options like the. I think that is very doable.
-Auto heal on/off
-unlimited bandages on/off
-Syringes only heal healt on/off
-realistic driving on/off
-realistic reload on/off
-gear chance only in biouvacs on/off
-fast travel on/off
-classic flight controls on/off
-force options in coop on/off
Etc.
Everybody happy. Win Win.
Originally Posted by UbiTone Go to original post
Best option would be to enable or disable auto regen. In the case of bandages, they should be limited regardless of the difficulty level.
Absolutely.... options are best!Originally Posted by MadMattGyver24h Go to original post
It’s sad really — it’s like Ubisoft had a great concept in the whole military survival, but then lacked the courage of their conviction!
Step up Ubisoft — give us the options to get that HARDCORE experience!
Yea, choices and option are good! And, to be fair to Ubi they have done a good job of addressing options short comings in other titles.
The bleeped up implementation of injury, health, drinking, eating, seems like would all be relatively easy coding fixes.
In the end I don't see an effective way to option out (code out) the Social Hub; destroys the game premise of just YOU and one other GRW Team Mate surviving, and then remains a huge obstacle to the main story line--like every time you go in and see all the other players instead of just you and the resistance. Then there's the tiered weapons, gear, and enemies. The exact three reasons I've never played more than half of AC Odyssey. What a beautiful historical game world to explore, but it is just so bleeping grindy. Running around constantly to level up, get better gear so you can survive in and contest the "high level" areas of the "open game world". Maybe I'm wrong, but it sure looks like GRB is gonna be the same way.