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  1. #101
    JPhoenix47's Avatar Junior Member
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    Feb 2014
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    Originally Posted by MadMattGyver24h Go to original post
    Just simple on/off option for multiple different gameplay options like the. I think that is very doable.

    -Auto heal on/off
    -unlimited bandages on/off
    -Syringes only heal healt on/off
    -realistic driving on/off
    -realistic reload on/off
    -gear chance only in biouvacs on/off
    -fast travel on/off
    -classic flight controls on/off
    -force options in coop on/off
    Etc.

    Everybody happy. Win Win.

    But how would you Matchmake then? You have regen but your partner doesn't?
    It could deppend on the host... but then you would get to the game with options you don't like. Too much trouble IMO.

    But from the other hand, that's why difficulty is there. You can't handle no health regen, slide down from Extreme to Advanced.

    Ofc there would be Custom difficulty, but it would need new option for matchmaking.
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  2. #102
    Originally Posted by JPhoenix47 Go to original post
    Extreme difficoulty should have disabled health regen. During BETA I've used only 1 syringe to heal myself and I did it from pure curiosity.
    At least there would be a reason to stop between fights, get some herbs and craft meds.
    I agree, i think the health regen was to much. Makes it pointless to do any crafting etc. Bandages and syringes should be limited as well. I agree with thefolks who said the system seemed better in the OTT. Have regen but just one segment. In extreme difficulty it should not be turned on at all, this is suppoesed to be the toughest challenge the game has at mo.
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  3. #103
    LaMOi's Avatar Senior Member
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    Dec 2010
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    Until they offer that true survival experience that I want... I’m just not fussed about getting the game.

    It’s like all the survival mechanics were nerfed for fear of alienating casual gamers...
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  4. #104
    i fully agree!! we have segments in the health bars. why the segments the dmg passes by regenerate? i would like it more if a segment is drained it stays empty till healing or medikits !! other wise the whole talk about the Survival aspects are only marketing for me!! this is a no buy reason for me. at least at extreme or hard mode, they should implement these features to make a more immersive veteran feeling!!
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  5. #105
    Originally Posted by Wild-Recon Go to original post
    Actually this is getting really funny. At reveal everyone was crying about "friends or suffer" that game will be too hard for many solo players. And when developers heard your complaints and reduced difficulty - you start crying that game is not hardcore enough?! Can you decide what you really want?

    Also, I think not that many players want a hardcore Breakpoint experience with unforgiving injury system and when they need to attack same base for 15-25 tries until they manage to kill everyone without any single mistake.

    Also, try taking solo on Behemoth or three high tier flying drones on the coast - then we will talk about how this game is not hardcore enough!
    they should at least giving an option for every type of player. dont has to be the extreme easy or hard experience. and ubisoft knows there are more types of players. so they could do implementing these ideas!!
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  6. #106
    Originally Posted by UbiTone Go to original post
    Thanks for the feedback on this topic. We are forwarding this along. Would an option to turn it on / off be okay? Or maybe dependent on which difficulty setting you pick? Feel free to let me know. Thanks everyone!
    the Option should be in BOTH ways. but if we have only to choose one type. i would choose the Difficulty is indicating. if you play in a more difficulty than normal mode, you have to cure your injuries and not regenerating any health with nothing!!
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