I literally googled "Ghost Recon Breakpoint pins are annoying" and found your post. WTF were they thinking? They take up an insane amount of screen space, not to mention the 3 mission limit. I ended up treking across the map repeatedly just to realize the area I was in an hour ago had a mission 100 yards away. Let us activate however many missions we want and have a 3-stage hud cycle. As it is now, one button press hides the hud. Well have it where one press hides pins, another the whole hud and another brings it all back. Either that or eliminate the whole pin crap altogether.
Most importantly, let us chose which missions we want active.
Added note: The control of your character is atrocious. How is GR Wildlands was so smooth and this is such sh!t?
Let’s look at your list that you’ve compiled and see which of those are exclusive to The Division therefor making GhostRecon Breakpoint “just a Division game”Originally Posted by TreFacTor Go to original post
Character creation - NO
Tacmap - NO
Clunky Walking - NO
Clothing - NO
Social Hub - NO
So none of that stuff is exclusive to the division so your list make no sense really and your are talking nonsense.
The bushes subject I kind of get where your coming from you just don’t word it very well at all and come across as a bit thick.
There are not the same bushes to hide in as wildlands but there is plenty of long grass and more realistic types of foliage that can be used for concealment. You go trying getting in a bush with all them twigs and thorns poking you in the face. Breakpoint is far more realistic than wildlands in this respect.
I didn't say those things were exclusive to the Division... I said they are from the division and not Wildlands. My breakpoint character is almost pixel identical to my Division character not my Wildlands character, even the randomization gave the same disappointing results. The crappy clothes are from the Division because according to the DEVS themselves Wildlands clothing Smith wasn't even capable of tucked pants except for npcs.(maybe they lied?). The social hub and safe house are the dead giveaway here as that itself is exclusive to the Division as you put it.Originally Posted by BigC90kg Go to original post
It has a premise similar to the D2 but doesn't feel or play anything like it. I would actually prefer the D2 developers to make something like Breakpoint because they're far better developers and D2 makes breakpoint look like a 2015 release. How can a game like D2 look twice as good coupled with a 20% FPS increase over Wildlands and BP?
Breakpoint has done to GR what Odyssey did to AC.... It is absolutely Odyssey with guns and no, that is not good at all. The deconstruction of fantastic franchises for nothing short of a new money train formula for Ubisoft. No vision and no creatively left with this publisher.
I understand people shouldn't complain so much, but to me, the way Breakpoint is made just doesn't fit with Ghost Recon or with the story of Breakpoint.
In the opening scene you are told you lead a group 32 Ghosts. Then they are all shot down and you have to survive on your own (which is advertised a lot by Ubisoft). So, I am shot down and have to take care of my leg. Yes, I was limping, but after fixing my leg, I could sprint again like crazy? The hell, shouldn't you still limp for a few meters, just for a bit of realism?
Allright, well I am recovered and I start going for the first heli, all the time being aware of my surrounding, trying to find new bullets, medicins and guns in some bunkers which I walk in slowly and safe because, well, I am alone and very vurnarable. Walking, walking, allright a gun with a level? What does this mean? Allright let's continu.
I find the next helicopter and I find Weaver who is shot down by... OMG, it's Walker! Cutscene is over and what happens: "DANGER LEVEL 150 ENEMIES, STAY AWAY!!!!!!" Okay, what the hell? What level are you talking about? WHAT IS THIS?!
Okay, well let's move out of this strange area and I find a third helicopter, where some tells me to go to a cave where they can help me out. Sounds great, let's go! But, it could be a trap. So I move slowly, avoid tango's and stay well aware I am alone, outgunned and outnumbered.
Finding the cave took me over 30 minutes, simply because I tried to keep it as real as possible by simply hiding, instead of shooting everyone.
Allright I entered the cave. Alone and all by myself I am about to meet the person who told me to go there, but I don't know who they are and if I am truly safe. You should stay alert at all times in a hostile envirement like Auroa Island. They seem okay and I enter the cave and what do I see: there are dozens of Ghosts! I am not alone! We have miraculously all survived, but wait... How can that guy look like me and why is that other guy wearing a pink cowboy helmet (for instance)? We are in the jungle on a very dangerous mission. Hey, wait a minute, that guy has the exact the same gun, but it's stronger? how is that possible?! HOW DID SO MANY SURVIVE?!
And then it struck me: this game is "The Division: Jungle Edition" and nowhere near what Ghost Recon could have become...
Was really looking forward to this game, but this is just not what I expected as a big Tom Clancy / Ghost Recon fan. I don't want loot and gear scores. I want realism and a good story. I don't understand why all games nowadays have to revolve around young kiddies wanting to become the best online player. Come on....