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  1. #11
    El_Cuervacho's Avatar Senior Member
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    Originally Posted by TreFacTor Go to original post
    Nope it's the Division.

    Character creation
    Tacmap
    Clunky walking
    Clothing
    Social hub
    Can't holster weapon
    There are no bushes to hide in...like NONE on a FREAKING TROPICAL ISLAND


    ALL from the Division. It's also why vehicles are atrocious because the Division wasn't designed for them.
    Why use bushes, or any kind of vegetation in combination with camouflaged fabrics and paint for concealment in your (no longer tactical )military shooter, when rolling over in the mud can do the trick just as fine?
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  2. #12

    E mais...

    O que pra mim estraga o jogo logo de cara , é que apesar de se tratar da sequência de uma DLC do GRW, o jogo não tem nada a ver com o que tinhamos no GRW, looter shooter passa longe de Ghost Recon, que deixassem isso pro The Division, e tratasse o BP como um GRW que precisa de melhorias na gameplay e já que trocaram a engine, que fosse implementadas animações um pouco mais realistas, e não essas cotoveladas no ar que os personagens estão fazendo.
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  3. #13
    TreFacTor's Avatar Senior Member
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    Originally Posted by El_Cuervacho Go to original post
    Why use bushes, or any kind of vegetation in combination with camouflaged fabrics and paint for concealment in your (no longer tactical )military shooter, when rolling over in the mud can do the trick just as fine?
    Because at least the bushes worked. Prone camo just gets you killed. Besides who is the grounds keeper for the island to keep it so neat and clear of brush???
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  4. #14
    El_Cuervacho's Avatar Senior Member
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    Bushes are so overrated, and camouflaged fabrics too.
    Simply rolling over in the mud like tactically over-qualified piggies is the way to go.
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  5. #15
    El_Cuervacho's Avatar Senior Member
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    Originally Posted by TreFacTor Go to original post
    Because at least the bushes worked. Prone camo just gets you killed. Besides who is the grounds keeper for the island to keep it so neat and clear of brush???
    And to answer your question: of course drone gardeners and unmanned garden manicurists or UGMs
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  6. #16
    The "Pin Mission" system is real bad. Not only does the mission outline take over the entirety of the left side of the screen, but the missions only "turn on" if you have them pinned.
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  7. #17
    SonicEquator's Avatar Member
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    It's The Division 2 Assassin's Creed Origins, Odyssey and Red Dead 2 all in one

    All you diehard gamer guys can disagree with what I, posted but as I, was playing the Beta it did feel and look like the Division 2, Assassin's Creed Origins and Odyssey with RPG and Dialog as well, it also had a Red Dead 2 feel to it. I, don't care for this new look Ghost recon game, I'm not a RPG Guy, I, didn't buy Origins or Odyssey cause of the RPG and dialog choices plus the new upgrading system that Breakpoint has inherited, I, didn't like the new set up Camp thing that is something from Red Dead 2 I'm not a big fan of. As for the Division feel to this game, Breakpoint did feel like the Division and yes I, did play the Division 2 where you go to a safe house to upgrade and buy stuff as well looking at a bunch of People standing around a table displaying their online ID names. So is Ghost Recon somewhat like the games I've mentioned yes it is. I, don't like what Ubisoft Paris is doing to this game, I, don't want online gameplay in the single player leave that for Co-op and PVP People who want that, I, don't, I, want to enjoy single player by Myself with a AI Team, I'm not a huge online person.
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  8. #18
    Breakpoint is the result of the Ubisoft formula: Open world Rpg
    Open world: big but lacks anything meaningful
    Rpg: Just there to sell XP busters
    Tier Loot: Just a big grind fest
    Always online: New form of DRM and ant-cheat(on a single player)
    Coop: Play with friends or this is going to be one hell of a dead world
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  9. #19
    Assassino37's Avatar Member
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    Originally Posted by TreFacTor Go to original post
    Nope it's the Division.

    Character creation
    Tacmap
    Clunky walking
    Clothing
    Social hub
    Can't holster weapon
    There are no bushes to hide in...like NONE on a FREAKING TROPICAL ISLAND


    ALL from the Division. It's also why vehicles are atrocious because the Division wasn't designed for them.
    Seriously, that's how you define The Division?? Those are incredibly nonsingular things. Also, there are bushes everywhere. I was using them all the time.

    The game felt nothing like The Division to me, if anything it was a very updated Wildlands crossed with Far Cry.
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  10. #20
    TreFacTor's Avatar Senior Member
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    Originally Posted by Assassino37 Go to original post
    Seriously, that's how you define The Division?? Those are incredibly nonsingular things. Also, there are bushes everywhere. I was using them all the time.

    The game felt nothing like The Division to me, if anything it was a very updated Wildlands crossed with Far Cry.
    It's syrup poured over crap presented as pancakes.
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