Ill start by telling u my ideas first then rant about why after.
Fist i think they should up his moment speed while locked on, for some reason he walks like a heavy ****-go-ki. if hes not a heavy why have him move so slow.
I also think they should give him a granted heavy from all sides off of Light-parry.
Why Isn't aramusha heavy finishers unblock-able; when he literally dose the same animation of his block-aide heavy.
i also think that aramusha needs either more stm or a high rate of stm regen while hes out.
i think y'all should change the block-aide animation when he fail, makes him look like a coward not a bad ***.
you could also make rushing wind an undodgable, to the left and right and maybe even the top be unblockable.
i think aramusha is the coolest looking character in the game - but when u play him its a different story. im only up set because compared to other charterers i feel im at a huge disadvantage when i play. the reason why is because all the other characters have something in their kit that lets them either spam attacks while all u can do is sit there trying to block-aide them all. most games i get into i either get kicked 7 times and die - HA all my attacks are getting tanked - all assassins doge infinitely so i can never land my slow as dust lights - or i run out of stm after just two blocked heavy's - honestly its depressing to play this character as it is now.
also i think all characters need more armor options not just aramusha. u gays are a talented group, do u mean to tell me that u cant come up with to more armor sets for each characters. armor sets meaning head-body-arms.
Dunno.. i love Musha but i always had a great succes while playing him.. even before last patch.
If something should be look at it should be a BB improvment.
I dont feel slow or anything while playing him and not at all at a disadvantage.
The only heroe i like which give me this feeling is Glad, even in the testing ground.
I think he needs a light finisher from the same side, with enchanced properties. The bb also needs something, there are four options, with the side heavy being totally useless and the top having no rule about when it is guaranteed.
However, he needs a hard damage nerf, and his top heavies shouldn't be guaranteed from heavy parries. Nor should his heavies be totally invulnerable to guardbreaks.
Dunno why but i feel like he doesn't really need a thing that you say(i agree on armor sets and movement speed), and a good musha, most of the time know when to play offense and when to play defense(most musha i met manage to make the fight flow to their benefit), and musha lights are fast enough already, unless you want him to become a better orochi or gladiator in the tessting ground, and his playstyle is to confuse your opponent by mixupping them.(i wonder if he is a heavy and assassin character since he has heavy's feats and his lights are fast)Originally Posted by Baraahya Go to original post
even if u can get a hit in off of a light parry, u rarely get anything from a heavy parry, just depends, honestly aramusha is not that bad - but its hard playing a mostly defencive character in a game were all the other heroes have spam-able openers. u just gotta sit there and get hit by, shield bash - headbutts - kicks - punches. i can dodge one or two. but when u allow all these heros to spam 4 or 5 unblockable - unparryable moves like that together without running out of stm. of cousre ima cry and want something that i can use.