The animation for stun tap itself is 500ms. The indicator is 400ms buffered and 333ms when delayed.Originally Posted by AmonDarkGod Go to original post
This exactly, adding a second possible sf to an unblockable move makes it a 3 way threat in a way PK's double soft feint isnt. You have to guess and if you guess right you get at best a light parry, but more likely a heavy parry or just a counter-break, the risk/reward is about a thousand miles away from fair and balanced. Going for the ST parry on reaction to a change is now risky because its 50/50 on what that change was. You dont have time to analyse what type of change it was, nobody does if they are being honest with themselves, so it becomes a guess aka luck, not skill.Originally Posted by Goat_of_Vermund Go to original post
Some friends of mine and I experimented recently, playing raider with no practise or time spent on the class at fairly high level play, and it was a slaughter, no class should be so strong that people with no time spent on it can steamroll matches reliably at the higher end of the skill groups, its genuinely insane how strong raider is right now, and it's increasingly more and more concerning as time goes on with no action from Ubisoft to correct this. I still think Hito is the bigger issue, but thats more about the HA meta than just Hito themselves.
The only part of Raider's mixup on PC that can genuinley force you to make a read on a parry instead of a reaction is his zone from neutral. His side heavy mixup does not force a parry reaction from you thus you can safely prepare to reaction block an incoming stun tap. His chained zone can be stuffed with a light on reaction to seeing it.Originally Posted by Goat_of_Vermund Go to original post
The only time a Raider can actually force a read from a high level opponent is via his neutral zone mixup.
Regardless of how to handle him, he needs a serious dmg nerf.
The dmg buff they gave to him was a big mistake.
His combo zone should not be more than 40dmg considering the huge aoe the moove have.
As for the side heavy finisher should not be more than 30 considering it come while you are blind in most case.
From a 4v4 perspective Raider is the most annoying heroe you can have to fight unless you play BP and manage to Bullwark Raider's fury target swaped.
I also dont understand the "he deserve his momentum" vision some have.
Raider was already a Top pick in 4s before the rework.. he was a bad duelist but already a 4s beast. So his current state is in no way acceptable by no means and should be fix asap.
1/ Fix Raider dmg
2/ Fix Hito HA to 400ms
Then buff PK, give HL and Shinobi a real balancing pass with both buff and nerf (they need so many tweaks).
Then be sure testing ground heroes goes live better than they are in the phase 1 (all of them).
And maybe after that the game gonna have a "kind" of balanced state.