Thats a good question and something i have wondered about myself when playing but they could change that, it might take a while though.Originally Posted by ManticButton Go to original post
I played both OTTs and i think the feedback already influenced the game. They will probably listen to feedback but its workload on top of the planed stuff.
It's so laughable that they say "each weapon has 22 attachments" and make it look like that's a lot.
Call of Duty has 40 attachments for each weapons at least.
Escape from Tarkov has uhm hundreds? of attachments for each weapon.
It just doesn't make any sense that they limit us like this.
30 at least and around 60 for mostOriginally Posted by JohnnyTest91 Go to original post
ghost recon breakpoint is a laughable joke when it comes to weapon customisation
I get where you are coming from but while im fascinated by escape from tarkov i am also unable to enjoy it, they gameplay it offers is just not fun for me which is my personal preference of course.Originally Posted by JohnnyTest91 Go to original post
Call of Duty Modern Warfare looks really good but what keeps me from looking forward to that is the current Black Ops 4 micro transaction situation and i havent even played that i only heard about how the micro transactions work in that game and it doesnt make me optimistic for Modern Warfare but that is also just my personal prefrence.
One game already is and the other one probably will be awesome experiences. Just maybe not for me![]()
I agree that in terms of variety it looks like a downgrade, but I want to see it for myself in the beta. Then I’ll leave honest feedback based on my experience. I’ll also take the general consensus of the forums forward as best I can.Originally Posted by ManticButton Go to original post
that's very fair I too will acquire as much info from the beta as I can and try to piece together the truthOriginally Posted by Hugo-FOU Go to original post
this could be an old build their showing but this is their official look at gunsmith and it's honestly very upsetting
If Breakpoint weren't a ghost recon game then in its own right I think many more people would get on board in support of what it is. Indeed I am genuinely excited to play it but I've had to manage my own expectations and change my approach to how I perceive it.
The problem stems from the fact it is part of a franchise and therefore those that love the franchise and what its known for and the styles of games within it have a measure of expectation and it is a very clear expectation that, with adequate and timely engagement, wouldn't have taken a lot of research to understand.
And I do think Ubi knows exactly what these players and franchise loyals want.
But they have chosen consciously to introduce mechanics that were not in the interests of this audience and were not asked for. It's an 80/20 approach where 20% of the changes were asked for and 80% were clearly in the strategic interests of Ubi.
It is this conscious divergence that I believe the community has taken objection to. Because it is quite observable. People believe they are being ignored, their opinions disregarded and that has now resulted in friction between the studio and its community.
Its not that they haven't been listened to. They have. But design decisions were made not in support of, but in spite of the views, opinions and feelings of the franchise community.
It is a missed opportunity because once this divergence is established I very much doubt we will return to, and enhance, the mechanics that made those previous games great.
I believe studios and communities can work together with common visions and goals for their games but that needs close and responsive engagement, communication and last but not least an actual appetite to incorporate and adapt plans and direction in tangible wahs in light of community feedback, instead of holding to a ridigly held vision.
I strongly believe that games produced in such an environment would be the greater than the sum of their parts.
AAA studios don't seem to understand that the people who understand their games most are their own dedicated and loyal gamers and customers, and this is an extremely valuable and relatively untapped resource.
So to Ubi - it is paramount that you listen, respond, and act on feedback from your players, communities and customers. I promise the results will exceed even your own expectations.
Thanks for correcting that as I think beyond MW having a playstyle that may not be comparable, I think it's important to note the direction IW has chosen to take their shooter with this new iteration. ....and the Gunsmith is one of those features that simply beats Ubi (at what i believe) at their own game with a GR, "authentic", "tactical", "military" shooter title. These are the kinds of improvements a large part of the community had been asking for before and during GRW. ....more variety, more options, more focus on guns / gunplay, added realism, etc.Originally Posted by ManticButton Go to original post
GRW was going in the right direction during development / initial release and they should have continued down that path with GRB. Unfortunately, they strayed from their original vision found in the core game and it really started with the NR DLC, then Tier Mode, GW and so on (IMO).
So back when a few companies were making and trying to market 458 SOCOM to PMCs, one of them, I don't remember who had this brilliant idea to show how you could carry the upper and a few mags in your ruck, and then when under fire(and undercover) switch your MK18 into a heavy hitting boom stick. Anyway the advert with associated company seems to be gone, but the guy who made the advert has since uploaded it to Vimeo:Originally Posted by Hugo-FOU Go to original post
https://vimeo.com/8435058
So yeah, taking barrel length out is a definite downgrade. Especially when going shorter. You could carry a 10.5 in barrel upper for a 416 in a ruck, and not be stuck with the ugly and highly impractical stock.
It definitely isn't the more robust system that we were promised. As far as how finding variants is different than finding parts in Wildlands, there are two things there RNG and Gear Score, neither of which were in Wildlands. Oh did I mention that if I want a short barrled 416 I now have to put up with a ridiculous stock?