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  1. #1

    Help to make the community less toxic

    Here's a pair of ideas to help make For Honor a little less toxic, this could work by doing either one or both:

    1. Make emotes cost stamina to perform, this way, emote spamming would be reduced.

    2. Make emotes being uninterruptible by the player doing it, so you must commit to an emote if you do it, getting exposed to your enemies.

    Either one would reduce emote spamming.

    Personally, I believe that emotes and effects add nothing to the game experience and only adds to the toxicity of the community, I even hit my teammates when I see them spamming emotes, I hate this part of a game that I still like.
    Please Devs, don't get carried away by releasing effects and emotes weekly, I believe that the community would be more grateful if you fix the balance problems and the broken characters such as Hitokiri and Raider.
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  2. #2
    Originally Posted by chaneke33 Go to original post
    I even hit my teammates when I see them spamming emotes
    One could argue that hitting your teammates for emoting is also toxic behavior.
    As the saying goes: "Two wrongs don't make a right."

    For me personally, the in-game emote spamming doesn't bother me because it mostly only happens during cut scenes; it's not like it affects the gameplay. There is more toxicity on the forums than there is in the actual game.

    Don't give your opponents the satisfaction of letting the emotes get under your skin because that's the goal of their taunting to begin with. Heck, I even played against A.I bots that spammed emotes after a kill in 1v1 Duels; so it might even be an intentional part of the interactive dynamic.
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  3. #3
    Originally Posted by Valoredramack Go to original post
    One could argue that hitting your teammates for emoting is also toxic behavior.
    As the saying goes: "Two wrongs don't make a right."

    For me personally, the in-game emote spamming doesn't bother me because it mostly only happens during cut scenes; it's not like it affects the gameplay. There is more toxicity on the forums than there is in the actual game.

    Don't give your opponents the satisfaction of letting the emotes get under your skin because that's the goal of their taunting to begin with. Heck, I even played against A.I bots that spammed emotes after a kill in 1v1 Duels; so it might even be an intentional part of the interactive dynamic.

    I only hit them to stop their annoying emote spamming, and because I dislike a bad winner.
    Emotes by themselves mean no problem to me, but spamming it's just idiotic
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  4. #4
    Casual gaming is what makes toxic things happen, when the ESRB rating enforces its self then we will see less, what you see is kids whom aren't actually allowed to play the game but because the game is too hard it's made easier for them hence why there are so many Orochi players (Naruto weeb kids).
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  5. #5
    One last this Hitokiri needs a few small changes to how the massive charge heavy attack can't be interrupted near full charge and Raider is fine but his speed with which he can hit is a tad to fast only considering the damage he can do as well but these aren't broken by any mean, if anything Hitokiri and not being interrupted has caused me to play poorly with other characters so while I loved my main I dropped him for the sake of my over all game.
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  6. #6
    Originally Posted by SabunoHakia Go to original post
    Casual gaming is what makes toxic things happen, when the ESRB rating enforces its self then we will see less, what you see is kids whom aren't actually allowed to play the game but because the game is too hard it's made easier for them hence why there are so many Orochi players (Naruto weeb kids).
    Now, that's one of the dumbest things I've read here, no offense intended.
    Everyone starts as a casual in every game, if the game gets to you, you play more and then you stop being a casual.
    Not every casual gamer is toxic, and assuming that it's a prejudice. I've seen players with rep above 100 emote spamming like there's no tomorrow.
    So your concept is wrong by far.
    The fact that the game allows and rewards that kind of behavior it's the problem.
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  7. #7
    Originally Posted by SabunoHakia Go to original post
    One last this Hitokiri needs a few small changes to how the massive charge heavy attack can't be interrupted near full charge and Raider is fine but his speed with which he can hit is a tad to fast only considering the damage he can do as well but these aren't broken by any mean, if anything Hitokiri and not being interrupted has caused me to play poorly with other characters so while I loved my main I dropped him for the sake of my over all game.
    Hitokiri needs his HA delayed and Raider needs a damage nerf, that's all. But, if you can read, this is not a thread about that.
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