In my Honest opinion, Nokk's FMG-9 should be treated the same as Caveira's Luison. The Luison and PRB92 (Capitao's Pistol) Share the same weapon skins and are actually the same gun. the only difference is that the Luison has an intergrated Suppresor and a completely damage model. Nokk's FMG-9 should be upgraded the same way as well and I think that would actually help buff her without buffing smoke at the same time.
If Ubi wants to do this, they can adjust Nokk's gun freely without having to worry about buffing Smoke at the same time. If they want to do this, I would like the following to happen.
1.) An Intergrated Suppressor that retains the 30 damage the unsuppressed version has.
2.) The fire rate be increased to 900, enough rate of fire for her to fight against most defenders without worry.
3.) A small increase to the recoil to make sure it doesn't get too overpowered and emphasize it's role as a short to mid range SMG.
What do you guys think? I think this is the best solution that Ubisoft can do without having to swap her gun entirely while giving the underutilized FMG-9 much love.
The Problem with the HEL is that it's too limiting right now. Vaulting would be a start but increasing the HEL timer means also increasing the HEL recharge rate which defeats the purpose of buffing it in the first place. Honestly, just make it so that she can run with the HEL for like 3 seconds before she starts glitching and make the run silent so she can actually manuever faster.Originally Posted by Gravemind01 Go to original post
Also the FMG-9 is a heavily underutilized gun. With impacts being removed from smoke next season, I forsee a lot of people going back to being shotgun/SMG-11 mains for Smoke, meaning the FMG-9 won't see much use on higher level play. So Ubisoft can make changes then to buff the FMG-9 for nokk to help increase her pick rate. Also what is a 1.5 shot? I don't get that.
Lolz most ppl already stick with the shotty/smg11 combo.Originally Posted by Much_Luck Go to original post
Ofc you use shotgun and smg-11 with smoke. Smoke is pure anchor and smg-11 is one of the best gun on CQB and that shotgun is pretty good too. Shotgun is good for making rotations etc. Everyone who main smoke even little bit use that combo cos barbed wire is so good with smoke too.Originally Posted by Much_Luck Go to original post
Honestly i still run impacts because its faster although with the new shotgun destruction it probably wont be needed. I feel weird i dont anchor with smoke i love using him for shallow roams.Originally Posted by Pulu. Go to original post
Also sidenote has the smg11 felt like it has less recoil lately for you. I feel like im getting 1 to 2 extra rounds than i used to before the horizontal recoil kicks in.
Atleast in TS they changes the recoil animation so it feels that it has less recoil but it doesent have, placeboOriginally Posted by Luckydevil_010 Go to original post![]()