A dagger is a dagger is a dagger.
Why for god‘s sake can’t Louis suddenly equip a poignard?
Beacuse it has a lable on it that reads „for navigators only“?
Or he is not able to yield a cinquedea because he lacks medical knowledge?
Makes no sense at all from an rpg point of view.
A thief doesn’t care if a dagger is ment for healers or navigators or lawyers or cab drivers or hair stylists!
And a warrior who is specialized in maces cannot yield a mace even if he crafted it himself?
Keep the class-specific boni whatever, but we’re 4 weeks now into region 5 and it’s getting old with the lack of 5*-gear for some of our favorite characters...
Biggest design flaw ever in this game...
Regarding the crafting cost, be smart with how you use your heroes abilities. For example if I were to craft Shao Jun’s armor I would start by putting Jean in the room crafting some useless tier 1 item, then put in Baltasar to craft the actual item. He will get a 20% reduction in cost as well as a bonus 10k reduction from Jean. And if you do it during the crafting hours too you’ll save even more. I believe those are the right numbers, haven’t checked.
Exactly. I do it still this way, but people do not know mechanics of game and complain too much.Originally Posted by StuntmanDan84 Go to original post
I think costs are ok, especially for gear. People burned all money in Elite Training room and now they are poor. I saved half of my gold and I had 5 milions. Now I have 3.4 milions but I'm still growing up with my gold. It is MOBILE GAME, U will not have everything in one week. It could make this game boring and we do not want this. Just do everything wisely. Then U will not complain at costs people.