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  1. #1

    Hitokiri and the problem with hyper armor in general.

    I’m going to keep this as short and simple as possible. I hate to say it, because I love Hito, and I’ve got about 10 reps in that hero, but she needs a nerf. That hyper armor needs to go. It’s just too much. Having instant hyper armor on every single heavy attack is OP. Hito is fun to use but she’s terrifying to fight against. Hito should only have hyper armor on her charged heavy, and charged kick, because otherwise the attacks would be too easily interrupted and thus they would be practically useless. But Hito is not the only one who needs a nerf to her hyper armor. Personally I feel the same way about Jormungandr and Shugoki, *especially* Shugoki ever since he got his rework. Too much hyper armor is just ridiculous on any hero. Especially on light attacks. It doesn’t matter if they are slow or not. It’s annoying and the more hyper armor your opponent has, the more you are forced (as a player) to turtle if you want to have any chance of winning, and that’s no fun for anyone.
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  2. #2
    Hitokiri, as well as some others that gain the uninterruptible HA on startup, are good but they are by no means great when factor everything in.Still, with that being said, the HA on startup just makes things a neutral trading battle or puts you right back into turtling that has plagued the game for over a year. I'm with you on nerfing it
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