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  1. #1

    For honor needs to stop adding new and op heroes

    I think the game is broken with the new samurai and viking character. It started with the wu lin and the way after that is only getting worse. I recommend a HUGE nerf for all new caracters (maybe new movesets or damage reduction) or even remove those characters from the game. Anyway im tired of getting so easily beaten by shaolin,Jiang jun,Hitokiri or Jarm. I see no hope agaist them with a Kensei or Warden not even with the Black Prior!
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  2. #2
    Jormungandr is in a massive disadvantage against a Black Prior though, you can just block, enter bulwark and flip every fast followup, making all his kit basically useless. And warden is the best duelist in the game. Hitokiri is irritating of course.
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  3. #3
    im waiting to see ppl saying "no they are fine* XD
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  4. #4
    Originally Posted by Goat_of_Vermund Go to original post
    Jormungandr is in a massive disadvantage against a Black Prior though, you can just block, enter bulwark and flip every fast followup, making all his kit basically useless. And warden is the best duelist in the game. Hitokiri is irritating of course.
    If a jorg is doing light into bash or light into light this is true, but all the jorg has to do is throw the heavy and it catches prior, or faint the heavy/ub heavy into a gb and it will also catch. And if that's the case, prior would have used up a bunch of stamina, which jorg will look at like it's food.
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  5. #5
    I should probably preface, on console jorg is centurion on release, for the most part unreactable, and a power house, ub spamming bash spamming bully.
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  6. #6
    I don't know, I think you can tell on reaction if the heavy or the bash is coming, in the former case, you of course still have to deal with it, but you still have the advantage. You can come out of bulwark and parry with the zone optionselect (right, that takes stamina, but after that, you backwalk a little). You also have more hp and outside the oos punish, higher damage potential with better tools. Hulda hyperarmor is also quite useless against Black Prior, I usually just optionselect the hell out of them with zones, it is very rare they can beat me at the end (takes massive advantage in reading capabilities).

    But even if you have to read the followup and all I said is untrue, I think if you have to do everything based on reads, you may still massively abuse bulwark. A bad read is 25 damage only, you may mess up 5 times before dying, she can do it only 4 times.
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  7. #7
    MrB3NX's Avatar Banned
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    They all balanced and fun except Nuxia .
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  8. #8
    Originally Posted by MrB3NX Go to original post
    They all balanced and fun except Nuxia .
    Subjective. The fun part is. She is not balanced actually, underpowered and lacking. I mean OP literally mentioned everyone but her. If someone goes OOS then thats fun, because traps work more then, but outside of that....good luck. Slightly better than shinobi, but that's not saying much.

    Anyway OP here is some tips.

    For Jiang Jun: get up in his face and match his guard. His most dangerous tool is distance and deceptively fast follow-up attacks, just like Tiandi. Go for guard breaks and feints while you are close to apply pressure and only counter when you block a light. Until you have health advantage and even after, trying to be aggresive can get you killed very quickly.

    For Tiandi: Same as Jiang, but not alot of guard breaks. Tiandi plays on reaction to slight movements. Unless you have superior speed you will be lighted or crusing countered out of your offensive. Bait out a counter with feints and be patient, a good parry and a bit of pressure when he is low on stamina and you can win. If hit with a light of any kind you have 2 options. The light follow up is really fast and hard to stop. You can't dodge it so try to block. Also pay attention to where it comes from. People attack in patterns. If the first light came from right, block left. If left, block right. If top, take a guess, but WATCH. If you failed and it worked they will do it again! Subconciously of course they will remember and it will happen again. So get their pattern down and you can interrupt. The palm strike can be dodged, but i don't advise it unless it comes from neutral. It can guarantee them a little extra chip if they heavy follow-up but if not you only take a light of damage. The heavy dodges will be canceled usually so keep your guard up instead of trying to parry.

    For shaolin: position guard at top, but don't neglect the sides. If he drops into qi stance position guard at top and back off. He can only pursue with heavy sides and heavy top. If you dodge, he will side heavy in qi and it will track you. The kick is reactable so if he goes for it dodge it. That's it. Shaolin really isn't that great. He is an upgraded shinobi/nobushi. Specializes in poke damage so you should be able to out dps him.

    For Jormungandr/Hito: They like to abuse trade mechanic so throw feints and punish them if they commit. Only go for guaranteed damage and feint all follow-ups...and then don't. Catch them by suprise with a combo if it will lethal and they usually fall for it because they are deadset on getting a trade. If you have ever played shinobi, you have got to play like that. Whittle them down hit by hit. Good luck.
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  9. #9
    This game looks fantastic, so excited to play something like this!
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  10. #10
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