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  1. #1

    A simple game mode idea

    Two teams of 4 were one is as king or queen. That person has all of their feats from the start of the game and the feats regenerate faster than normal for them. The king/queen also also has regenerate (the fourth feat) innately as a fifth feat. The king or queen is given double their normal healthbar, higher damage, and stamina. The king/queen does not get revenge. All kings and queens run at the same speed....except Shinobis naruto. Royals are immune to feats.



    For the other three people on the team there is no respawn timer but every death causes 30 damage to the queen/king and every execution does 60 damage.

    The object of the game is simple. Kill the king or queen.

    The game could be played on any map. An open breach map would probably work best.

    There are no heal zones. None royalty can only get up to their Third feat.

    Each teammate could get to be chosen as royalty at the beginning of each game. The game can go up to 8 royal kills which would be a draw.

    If a royal kills another royal it counts as two kills.

    Essentially the game would be a giant chess board with up to 8 rounds.

    I don't know how long each match would take. 1 round might last long enough to be entertaining so that's up in the air.
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  2. #2
    Originally Posted by CRIMS0NM0NKEY Go to original post
    Two teams of 4 were one is as king or queen. That person has all of their feats from the start of the game and the feats regenerate faster than normal for them. The king/queen also also has regenerate (the fourth feat) innately as a fifth feat. The king or queen is given double their normal healthbar, higher damage, and stamina. The king/queen does not get revenge. All kings and queens run at the same speed....except Shinobis naruto. Royals are immune to feats.



    For the other three people on the team there is no respawn timer but every death causes 30 damage to the queen/king and every execution does 60 damage.

    The object of the game is simple. Kill the king or queen.

    The game could be played on any map. An open breach map would probably work best.

    There are no heal zones. None royalty can only get up to their Third feat.

    Each teammate could get to be chosen as royalty at the beginning of each game. The game can go up to 8 royal kills which would be a draw.

    If a royal kills another royal it counts as two kills.

    Essentially the game would be a giant chess board with up to 8 rounds.

    I don't know how long each match would take. 1 round might last long enough to be entertaining so that's up in the air.
    Sounds cool. I'd say a preset of equal feats for both of the "Kings/queens" of opposite teams, would be better for balance so we don't have a change of meta, I wouldn't want a "oh this guy picked this character and now he's going to steamroll everyone" type of match because of feats.

    I'd also say hero locking should be enabled, I'm not trying to fight 4 hitos, or 4 raiders, with one of them being literal God himself Lol.

    And I think dominion maps with sections closed off or even the smaller non dominion maps would be really cool, I wouldn't wanna deal with beefy minions on a breach sectioned map, or the positional advantage of spawns it might have.

    That does sound really cool though. Not sure if the devs would implement it, just because their team isnt gigantic and their projects tend to move like molasses, but cool concept for sure.
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  3. #3
    I agree with the meta thing. The game could have only reflex guard heros be the royal.
    I think opened breach maps might be best simply because larger maps means more room for strategy over a clusterfluck of fighting and random wins.

    I can see the two teams turtling up to win at the beginning though. So something would have to be done to encourage leaving your royals side.
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