It doesn't. Even the slowest, highest recovery attacks with the most unfortunate timing have enough recovery to block the attack. With pk, for example, I have enough time to throw a light which hits, go into a heavy and then softfeint that heavy into a deflect. That is more than a full second, and is telegraphed as hell. What do you think, why did jorm receive a similar dodge attack that is feintable/softfeintable? Or aramusha? Or why is hitokiri's so much faster?
I have an idea for the move:
1. Make it undodgable.
2. By the end of the animation, add a softfeint option where the warlord punches with the shield and lands with his full weight on his target, crashing him/her. The target suffers 30 damage and 30 stamima damage, and remains trapped for 1 second until the warlord gets up. Recovery is 1000ms.
I been saying this for a long time.. fix the warlord jump attack.
Make it unblockable and add/bump up the dmg to 50. Right now, is very hard to use that attack and so easy to get parry because is too slow and tracking is off, I have taken soo much dmg because of the tracking.
Fast recovery on miss headbutt. No more free GB.( same as valk sweep/bash/ BPrior)
Make full block heavy attack faintable. Add stun option after a successful block so we can choose from poke/headbutt or stun)
Increase top light dmg. Not sure why you guys lowered the dmg.