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  1. #1

    Fix warlord's forward dash heavy attack

    It sometimes attack at the wrong direction and cost me the match
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  2. #2
    Seconded. He'll fly off in a random direction sometimes. Either not turning to face the intended target or (even worse) suddenly turning around and jumping away from the target.
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  3. #3
    They need to fix his tracking
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  4. #4
    It gets me killed often
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  5. #5
    Hormly's Avatar Senior Member
    Join Date
    Mar 2017
    Posts
    1,165
    I think it's time we forgot about our dear warlord
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  6. #6
    That move only hits me when I can't decide to parry or deflect in time.
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  7. #7
    still useful for trading with enemies
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  8. #8
    It doesn't. Even the slowest, highest recovery attacks with the most unfortunate timing have enough recovery to block the attack. With pk, for example, I have enough time to throw a light which hits, go into a heavy and then softfeint that heavy into a deflect. That is more than a full second, and is telegraphed as hell. What do you think, why did jorm receive a similar dodge attack that is feintable/softfeintable? Or aramusha? Or why is hitokiri's so much faster?

    I have an idea for the move:

    1. Make it undodgable.
    2. By the end of the animation, add a softfeint option where the warlord punches with the shield and lands with his full weight on his target, crashing him/her. The target suffers 30 damage and 30 stamima damage, and remains trapped for 1 second until the warlord gets up. Recovery is 1000ms.
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  9. #9
    I wanna see that move you suggest on warlord
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  10. #10
    I been saying this for a long time.. fix the warlord jump attack.

    Make it unblockable and add/bump up the dmg to 50. Right now, is very hard to use that attack and so easy to get parry because is too slow and tracking is off, I have taken soo much dmg because of the tracking.

    Fast recovery on miss headbutt. No more free GB.( same as valk sweep/bash/ BPrior)

    Make full block heavy attack faintable. Add stun option after a successful block so we can choose from poke/headbutt or stun)

    Increase top light dmg. Not sure why you guys lowered the dmg.
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