You sound like a hito player that doesn't want to get nerfed so you can freely go for hard-to-parry attacks since you can armor through it anyways and completely destroy every match up in the game. She's s+ tier aka broken armor mechanic that needs nerfing.Originally Posted by AmonDarkGod Go to original post
The argument is pathetic even though I was right? LmaoOriginally Posted by AmonDarkGod Go to original post
You must not be a good hito if you think a ub unpokeable cancelable heavy isn't an opener. She has the same opening potential as Warden (faking ubs into a light/gb) and if either connect you get sweep mix with your insane stamina.
Raider can only trade to beat you, zerker loses since you armor through one thing of his, dodge the next and get more damage off than he can. A turtling Warden barely wins only because of dashing bash counter attacking things you do but that's when you can let your heavies fly.
Character is s+ tier, needs nerfed, you're downplaying and in denial of it.
I don't understand people like you who even enjoy playing a character so obscenely broken, when I returned to the game and had no idea who jorg, prior, or hito was, I got hito to rep 5, she has my highest duel win loss rate and close enough to my 4v4 win loss rate, I had the easiest time beating people just by sweep mixing and riskly going for parries because I had no penalty in throwing a heavy. It got so easy I stopped playing the character. Literally wasn't a challenge and none of the fights changed the outcome. I have a 75% total win rate with her, I fight rep 150+ players, and yes, I got to rep 5 without double xp. 2.61kd, 767kills 383 deaths. 105 wins 34 losses 17hours played.
(So you know I'm not lying)
Nerf the armor so it's only active on the ub frames, OR Nerf her heavy damage to 23+25 and her charged heavy dmg to 35. OR Nerf her overall stamina by a quarter so she can't 100-0 you in one sweep cancel mix string.
Maybe you could stop to spread wrong figures everywhere ? Please. For your information Hito doesnt have 500ms heavy, 500ms are his lights. Her heavy opener with the HA starting at 300ms are 700ms, combo one are 800ms and all can have a variable timing going till 1100-1200ms.Originally Posted by SixAxe505 Go to original post
Her charged heavy is 1400ms.
Thanks
It does. Because it means it will be much harder, close to impossible to trade on reaction. It gonne be a read.Originally Posted by Lukynu Go to original post
If only her chained heavies would have HA it would kill a bit too much her OG Identity. But i would be fine if they does it… anyway i think everyone would then complain about her infinite HA heavy combo..
Yes, Hito Needs adjustments in both Buff and Nerf. Buff speaking she need to be able to chain out of her dodge forward and her Zone. Her zone is already very punishable (600ms), at least it should chain.Originally Posted by iadvisoryi Go to original post
So you are really saying Raider and Zerk are weaker ? LmaoOriginally Posted by iadvisoryi Go to original post
People are free to enjoy any heroes without judgement.I Don't understand people who play any light spammer in this game but hey who am i to say Something like you do?
Your dmg nerf proposal are absurd… 23dmg heavy.. do you rememnber we are not in s3y1 anymore ?
You gonna ask so i answer first : i am not at all a Hito main. I just grind her to rep 8 and enjoy to play her time to time but my fav heroes are Kensei, Musha, Valk, Shaman and Shaolin.
No, factually wrong. She is A tier.Originally Posted by EvoX. Go to original post
To sum up for eveybody, yes her bash game is strong but also offer a GB to opponent each time she miss dont forget it.
About the HA you just have to adapt and dont spam. I see Hito as a light spam crusher, which is a good thing tbh.
About the one thing I do have an issue with is that she can trade on reaction, it absolutely should be on read in my view. In the current state, she can go for a parry, mistime it and she still beats you on a trade. Most of what some are going on about I would say is over-reacting but I dislike any situation where they are effectively rewarding a mistake. I wouldn't say take it off her heavies but I do think that it should come 100ms or so later on the first one.Originally Posted by Siegfried-Z Go to original post
I agree.Originally Posted by CandleInTheDark Go to original post
I also think her HA should come 100ms later. Just like current Jormun heavy opener. It would change the fact she can trade on a mistake for most of the times.
And in another hand i would like her able to chain out of zone and Dodge foward.
I would also agree to nerf her Dodge heavy dmg by 5dmg and allow her to feint it because currently she really cant chase someone who refuse to fight her at all.
Imo Senbonzakura speed/range should also be increased and his CD should be longer to compensate. This 4th feat is really used for fashion only.. in most case the only way people dont Dodge it is on an oos punish or revenge activation knockdown. Its only really good against the commander un breach.
The team said they are looking foward to changes her HA start up to 400ms but we still have no change about it and as they plan to make WL heavy finisher HA starting at 300ms i dont even know if they still plan to do it ..
You can't "adapt" to someone waiting for you to throw anything just for them to heavy through it, and even if you faint, her heavies are fast, cancelable, she has near enough no penalty for a party especially on console.Originally Posted by Siegfried-Z Go to original post
Shugoki is okay, he was always like this. Hyper armor is HIS identity. He invented that shizz aight? He can keep all his HA. Zerk as annoying as he is a delicate subject to touch because the devs have given him a kit that is hard to nerf without making him unviable. He relies on feints and there isn't much you can change about him, maybe just remove HA lights
Hitokiri doesn't follow the game rules though. I would rather fight Berserker or Shugoki or BP or really even Raider than Hitokiri. At least I know with Raider that I gotta guess right and I get rewarded, Hitokiri has variable timed heavies (Cent's identity, hello?), HA (Shugoki identity, hello?), feintable bashes with variable timings (Warden identity, hello?)
They stuffed her with so much good stuff, if her zone was 500 ms and could be chained she would be crazy op. Crazy op. Now she is just overwhelming, though as I said, she is not fun to play against, nor fun to play with because you get bored of winning
I said this in another thread recently but they should remove HA on opener heavy or at least put HA on her heavy only 300 ms before the attack connects , and make her kick weaker. That way she won't be able to get 30 dmg on such a fast bash that can be feinted and has variable timings. Either make it unfeintable or make it so you cannot GB after you feint it. She can then rely more on her sweep which is a fair tool
my fave is when you SUCCESFULLY land an entire combo on a Jormun, but then you are PUNISHED WITH 50/50 FOR HAVING USED YOUR STAMINA IN ORDER TO KILL HIM, how is this supposed to be the new "anti turtle" meta, when you are only incentivized to be even more turtle unless you are playing meta too!!Originally Posted by SixAxe505 Go to original post