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  1. #11
    Originally Posted by AmonDarkGod Go to original post
    Hito is A tier not B tier lol.But he is right ppl should learn how to counter Hito. He does not need a buff tho lol
    You sound like a hito player that doesn't want to get nerfed so you can freely go for hard-to-parry attacks since you can armor through it anyways and completely destroy every match up in the game. She's s+ tier aka broken armor mechanic that needs nerfing.
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  2. #12
    Originally Posted by AmonDarkGod Go to original post
    That is right I play Hito, my main is still Tiandi tho , and I think her HA on her starting heavy needs to be delayed so she wont be able to trade as eficiently. She is not S tier tho that is a wrong statement. She is at the most A tier since she has no reliable opener to open up turtles or enough damage to compete with Warden Zerk or Raider... But she will still be viable even after they nerf her HA Also please stop this "oh you defend the hero so you should main him or her" argument it is pathetic.
    The argument is pathetic even though I was right? Lmao

    You must not be a good hito if you think a ub unpokeable cancelable heavy isn't an opener. She has the same opening potential as Warden (faking ubs into a light/gb) and if either connect you get sweep mix with your insane stamina.

    Raider can only trade to beat you, zerker loses since you armor through one thing of his, dodge the next and get more damage off than he can. A turtling Warden barely wins only because of dashing bash counter attacking things you do but that's when you can let your heavies fly.

    Character is s+ tier, needs nerfed, you're downplaying and in denial of it.

    I don't understand people like you who even enjoy playing a character so obscenely broken, when I returned to the game and had no idea who jorg, prior, or hito was, I got hito to rep 5, she has my highest duel win loss rate and close enough to my 4v4 win loss rate, I had the easiest time beating people just by sweep mixing and riskly going for parries because I had no penalty in throwing a heavy. It got so easy I stopped playing the character. Literally wasn't a challenge and none of the fights changed the outcome. I have a 75% total win rate with her, I fight rep 150+ players, and yes, I got to rep 5 without double xp. 2.61kd, 767kills 383 deaths. 105 wins 34 losses 17hours played.

    (So you know I'm not lying)

    Nerf the armor so it's only active on the ub frames, OR Nerf her heavy damage to 23+25 and her charged heavy dmg to 35. OR Nerf her overall stamina by a quarter so she can't 100-0 you in one sweep cancel mix string.
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  3. #13
    EvoX.'s Avatar Senior Member
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    Hitokiri is an S-tier. The only ones saying differently are players who genuinely don't know better, or Hitokiri mains trying to lowball their hero.
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  4. #14
    Originally Posted by SixAxe505 Go to original post
    Let me tell you whats ridiculous...500ms heavies that do 30 damage, have hyper armor, lead into a ridiculous 33 mix-up. On top of fast lights. What exactly is heavy about the new/reworked heavy classes? At this point. Unless you have hyper armor or access to a 500-600 ms bash it is much to oppressive to play against these joke heroes.

    #BashforEverybody
    #Assasin/HybridsNeedHelp
    Maybe you could stop to spread wrong figures everywhere ? Please. For your information Hito doesnt have 500ms heavy, 500ms are his lights. Her heavy opener with the HA starting at 300ms are 700ms, combo one are 800ms and all can have a variable timing going till 1100-1200ms.
    Her charged heavy is 1400ms.

    Thanks

    Originally Posted by Lukynu Go to original post
    Is the extra 100ms gonna make that big of a difference tho? Maybe it does, but id still just prefer only her chained heavies and charged heavies to have hyperarmor. Like, if you press heavy attack, and dont hold the button down, the fastest version, no hyperarmor for you, if you hold button down for a bit, then sure.
    It does. Because it means it will be much harder, close to impossible to trade on reaction. It gonne be a read.
    If only her chained heavies would have HA it would kill a bit too much her OG Identity. But i would be fine if they does it… anyway i think everyone would then complain about her infinite HA heavy combo..

    Originally Posted by iadvisoryi Go to original post
    Nothing needs to be compensated, if you fought, or are, a good hito player, she has ub cancels for days, matter fact the ub section of the charged heavy should be the only part with armor. She would still be super viable and she'd keep her mix with sweep cancels. Take away armor completely on her normal heavy since it's a delay able heavy and hard to judge the parry timing (on console on console on console for you pc players that are about to say "iTs ReAcTaBlE ReEEeEe" she can keep the sweep mix and she can keep the armor on the charged ub heavy once it's nearly full charge.
    Yes, Hito Needs adjustments in both Buff and Nerf. Buff speaking she need to be able to chain out of her dodge forward and her Zone. Her zone is already very punishable (600ms), at least it should chain.

    Originally Posted by iadvisoryi Go to original post
    The argument is pathetic even though I was right? Lmao

    You must not be a good hito if you think a ub unpokeable cancelable heavy isn't an opener. She has the same opening potential as Warden (faking ubs into a light/gb) and if either connect you get sweep mix with your insane stamina.

    Raider can only trade to beat you, zerker loses since you armor through one thing of his, dodge the next and get more damage off than he can. A turtling Warden barely wins only because of dashing bash counter attacking things you do but that's when you can let your heavies fly.

    Character is s+ tier, needs nerfed, you're downplaying and in denial of it.

    I don't understand people like you who even enjoy playing a character so obscenely broken, when I returned to the game and had no idea who jorg, prior, or hito was, I got hito to rep 5, she has my highest duel win loss rate and close enough to my 4v4 win loss rate, I had the easiest time beating people just by sweep mixing and riskly going for parries because I had no penalty in throwing a heavy. It got so easy I stopped playing the character. Literally wasn't a challenge and none of the fights changed the outcome. I have a 75% total win rate with her, I fight rep 150+ players, and yes, I got to rep 5 without double xp. 2.61kd, 767kills 383 deaths. 105 wins 34 losses 17hours played.

    (So you know I'm not lying)

    Nerf the armor so it's only active on the ub frames, OR Nerf her heavy damage to 23+25 and her charged heavy dmg to 35. OR Nerf her overall stamina by a quarter so she can't 100-0 you in one sweep cancel mix string.
    So you are really saying Raider and Zerk are weaker ? Lmao

    People are free to enjoy any heroes without judgement.I Don't understand people who play any light spammer in this game but hey who am i to say Something like you do?
    Your dmg nerf proposal are absurd… 23dmg heavy.. do you rememnber we are not in s3y1 anymore ?

    You gonna ask so i answer first : i am not at all a Hito main. I just grind her to rep 8 and enjoy to play her time to time but my fav heroes are Kensei, Musha, Valk, Shaman and Shaolin.

    Originally Posted by EvoX. Go to original post
    Hitokiri is an S-tier. The only ones saying differently are players who genuinely don't know better, or Hitokiri mains trying to lowball their hero.
    No, factually wrong. She is A tier.


    To sum up for eveybody, yes her bash game is strong but also offer a GB to opponent each time she miss dont forget it.

    About the HA you just have to adapt and dont spam. I see Hito as a light spam crusher, which is a good thing tbh.
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  5. #15
    Originally Posted by Siegfried-Z Go to original post
    It does. Because it means it will be much harder, close to impossible to trade on reaction. It gonne be a read.
    If only her chained heavies would have HA it would kill a bit too much her OG Identity. But i would be fine if they does it… anyway i think everyone would then complain about her infinite HA heavy combo..
    About the one thing I do have an issue with is that she can trade on reaction, it absolutely should be on read in my view. In the current state, she can go for a parry, mistime it and she still beats you on a trade. Most of what some are going on about I would say is over-reacting but I dislike any situation where they are effectively rewarding a mistake. I wouldn't say take it off her heavies but I do think that it should come 100ms or so later on the first one.
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  6. #16
    Originally Posted by CandleInTheDark Go to original post
    About the one thing I do have an issue with is that she can trade on reaction, it absolutely should be on read in my view. In the current state, she can go for a parry, mistime it and she still beats you on a trade. Most of what some are going on about I would say is over-reacting but I dislike any situation where they are effectively rewarding a mistake. I wouldn't say take it off her heavies but I do think that it should come 100ms or so later on the first one.
    I agree.
    I also think her HA should come 100ms later. Just like current Jormun heavy opener. It would change the fact she can trade on a mistake for most of the times.

    And in another hand i would like her able to chain out of zone and Dodge foward.
    I would also agree to nerf her Dodge heavy dmg by 5dmg and allow her to feint it because currently she really cant chase someone who refuse to fight her at all.

    Imo Senbonzakura speed/range should also be increased and his CD should be longer to compensate. This 4th feat is really used for fashion only.. in most case the only way people dont Dodge it is on an oos punish or revenge activation knockdown. Its only really good against the commander un breach.

    The team said they are looking foward to changes her HA start up to 400ms but we still have no change about it and as they plan to make WL heavy finisher HA starting at 300ms i dont even know if they still plan to do it ..
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  7. #17
    Originally Posted by Siegfried-Z Go to original post
    Maybe you could stop to spread wrong figures everywhere ? Please. For your information Hito doesnt have 500ms heavy, 500ms are his lights. Her heavy opener with the HA starting at 300ms are 700ms, combo one are 800ms and all can have a variable timing going till 1100-1200ms.
    Her charged heavy is 1400ms.

    Thanks



    It does. Because it means it will be much harder, close to impossible to trade on reaction. It gonne be a read.
    If only her chained heavies would have HA it would kill a bit too much her OG Identity. But i would be fine if they does it… anyway i think everyone would then complain about her infinite HA heavy combo..

    That's why I first stated ha from only charged heavys, take the scum trading on reaction from the player away, keep the skillful heavy-armored-ub-cancelable that leads into mind games and mix.

    Yes, Hito Needs adjustments in both Buff and Nerf. Buff speaking she need to be able to chain out of her dodge forward and her Zone. Her zone is already very punishable (600ms), at least it should chain.

    Not every character in the game needs an unreactable or chaining zone. Zones don't typically carry a character, even though it's a good tool. I do agree a chain from her forward dashing heavy would be dope.

    So you are really saying Raider and Zerk are weaker ? Lmao

    Nah, it's common sense that every character in the game pretty much is vastly different from the last. I'm saying a hito has no issue fighting said characters. Match up knowledge my guy. And some top tiers prevail where others won't and vice versa. Hito is a highly versatile character, unlike nobushi, or pk, or any of the other lower tier characters. Raider, zerker, highly versatile. Same with Warden. It's these traits that make the characters good. I was simply stating hito, in these match, she doesn't get destroyed.

    People are free to enjoy any heroes without judgement.I Don't understand people who play any light spammer in this game but hey who am i to say Something like you do?
    Your dmg nerf proposal are absurd… 23dmg heavy.. do you rememnber we are not in s3y1 anymore ?

    Yeah your right, I wasn't judging people who play the character. I'm judging the thought process in downplaying her, or acting like she has no issues, just because they don't want her nerfed. I did say 23-25, why should a character who can trade heavies, and out dps in the process because it leads to her sweep cancels and mix. My primary change was the ha on non charged heavy. Shouldn't be a thing. Only on charged heavy.

    You gonna ask so i answer first : i am not at all a Hito main. I just grind her to rep 8 and enjoy to play her time to time but my fav heroes are Kensei, Musha, Valk, Shaman and Shaolin.


    No, factually wrong. She is A tier.

    Oh yes so anything you and the few saying she's A tier, it's a fact. No it's your opinion, just like everything I've said, opinion. And I disagree. Typically if a character is A tier they don't need nerfs and aren't incredibly controversial. You already agreed saying that she needed a Nerf and buff.

    To sum up for eveybody, yes her bash game is strong but also offer a GB to opponent each time she miss dont forget it.

    A gb, if you guess right. Like Warden.

    About the HA you just have to adapt and dont spam. I see Hito as a light spam crusher, which is a good thing tbh.
    You can't "adapt" to someone waiting for you to throw anything just for them to heavy through it, and even if you faint, her heavies are fast, cancelable, she has near enough no penalty for a party especially on console.
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  8. #18
    I accidentally put my replies in yours lol, whoops.
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  9. #19
    TOCKSYK's Avatar Banned
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    Shugoki is okay, he was always like this. Hyper armor is HIS identity. He invented that shizz aight? He can keep all his HA. Zerk as annoying as he is a delicate subject to touch because the devs have given him a kit that is hard to nerf without making him unviable. He relies on feints and there isn't much you can change about him, maybe just remove HA lights

    Hitokiri doesn't follow the game rules though. I would rather fight Berserker or Shugoki or BP or really even Raider than Hitokiri. At least I know with Raider that I gotta guess right and I get rewarded, Hitokiri has variable timed heavies (Cent's identity, hello?), HA (Shugoki identity, hello?), feintable bashes with variable timings (Warden identity, hello?)

    They stuffed her with so much good stuff, if her zone was 500 ms and could be chained she would be crazy op. Crazy op. Now she is just overwhelming, though as I said, she is not fun to play against, nor fun to play with because you get bored of winning

    I said this in another thread recently but they should remove HA on opener heavy or at least put HA on her heavy only 300 ms before the attack connects , and make her kick weaker. That way she won't be able to get 30 dmg on such a fast bash that can be feinted and has variable timings. Either make it unfeintable or make it so you cannot GB after you feint it. She can then rely more on her sweep which is a fair tool
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  10. #20
    Originally Posted by SixAxe505 Go to original post
    Let me tell you whats ridiculous...500ms heavies that do 30 damage, have hyper armor, lead into a ridiculous 33 mix-up. On top of fast lights. What exactly is heavy about the new/reworked heavy classes? At this point. Unless you have hyper armor or access to a 500-600 ms bash it is much to oppressive to play against these joke heroes.

    #BashforEverybody
    #Assasin/HybridsNeedHelp
    my fave is when you SUCCESFULLY land an entire combo on a Jormun, but then you are PUNISHED WITH 50/50 FOR HAVING USED YOUR STAMINA IN ORDER TO KILL HIM, how is this supposed to be the new "anti turtle" meta, when you are only incentivized to be even more turtle unless you are playing meta too!!
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