I just can't really get my head around why they haven't talked about hito at all yet. Surely by now they would have something to say right? It feels like they're just waiting for people to give up asking for nerfs, so they dont have to do any work. I really can't see what they are waiting for. They have a testing ground, they have plenty of data since the hero's launch, they have a VERY clear stance from the community. What more do they need?
I can't blame the community devs, because they're only the messengers, but I don't think they're getting across how strongly the community feel about this issue. All we need is you to say that you're looking into it. Because right now I get the feeling that you haven't even started to look into hito, even though I hope that I'm wrong.
Since it's a collection topic for nerfs more or less, I would like to add a hero: Lawbringer. He gets 400ms top lights to interrupt anything, and superior side light. That is fine I guess. He also has decent pressure (longarm might need a change). And along that, he deals 50 damage on light parries, which is not fine. And he deals 50 damage on a heavy parry for good positioning, and after that start a mixup with the opponent blinded-definetely not fine. Spike shouldn't be guaranteed on a heavy parry, and Blind Justice should deal less damage, because just like hitokiri, he just shuts down any offense (one good read out of 3, and he out damaged you). And beside insane parry punishes, he has the most hp in the game.
This is the reason why I left for honor and stopped posting in the forums
the devs don't see the disconnect that's been going for almost 3 years!
they never go into the forums with their own eyes and just lazily send a mod
to cleanse the flames and yet this hasn't changed none of the devs rly see
how much people want a change we want the devs to be more proactive
but they are just too incompetant to be that active with this game that
they put out THEIR "passion" to keep it alive and kickin in the long haul
there is no excuses time to man up dev team start doing things and not wait
til the fireflies go home because no one is gonna be waiting when you actually fix your passion
Yea. I just can't get my head around why they refuse to acknowledge the problem. Hito being able to nullify any mixups makes playing against the hero really unfun. The same goes with raider. He's really unfun to fight because he does way too much damage. But rather than making changes, they just want to ignore the problem.
I mean to only thing hito needs is a bit of delay on first heavy hyper armour and raider just needs a little overall dmg nerf and then they are both pretty okay.Originally Posted by TheUberDome Go to original post
I agree but I also think his stun tap shouldn't do stamina damage. Its a bash, blind, stamina burn, and damages all in 333 ms [I believe that's the correct speed]. The blind on console sucks but it can be nearly eliminated on PC with the correct settings.Originally Posted by Gaser. Go to original post