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  1. #21
    Then maybe leave us simple souls be, and write a monography about your superior intellectual skills. Preferably not with this color.
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  2. #22
    Just played a game with literally all new players on my team as attackers and all rep 100+ on the other team. Surrender should be an option for Attackers as well.
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  3. #23
    Originally Posted by Goat_of_Vermund Go to original post
    Then maybe leave us simple souls be, and write a monography about your superior intellectual skills. Preferably not with this color.
    As soon as the crippling deficiencies of the Patch 2.11 Shinobi are fixed, then I will gladly spare these forums any further enlightenment.
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  4. #24
    Originally Posted by Valoredramack Go to original post
    As soon as the crippling deficiencies of the Patch 2.11 Shinobi are fixed, then I will gladly spare these forums any further enlightenment.
    Some might say that since shinobi has two gb mechanics he is still in need of nerfing in this respect. I'm just saying its matter of perspective not that I believe shinobi needs anymore nerfing imo.

    I once had an electric car and never realized how often I played music in my gas car just to cover up the noise of the engine.

    We are both limited and broadened my the scope of our experiences.
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  5. #25
    Originally Posted by CRIMS0NM0NKEY Go to original post
    Some might say that since shinobi has two gb mechanics he is still in need of nerfing in this respect.
    Such a statement would obviously be erroneous because the Ranged GB is already easy to counter and it knocks the Shinobi to the ground for severe punishing strikes.

    Just like many of the other Shinobi movesets...using the Ranged GB is a complete liability, I wouldn't even care if it were removed because it's useless in 1v1 except against low skill players that whiff their attacks.

    Even in Dominion mode these days, using the Ranged GB more often then not just fills up the opponent's Revenge Meter, so it's not even good for team fights anymore. My issue with the Shinobi nerfs relates to the Kick and the Backflip, I don't care abut the ranged attacks because that was never a key component of my fighting style in the first place.

    Quite frankly, having a normal heavy attack that isn't insanely slow and highly telegraphed would be more useful then having these reactable ranged attacks. The Shinobi's move sets are so slow that it's as if opponents are looking into the future and seeing what the attack will be before it even starts.

    You can see the Kick coming from a mile away and interrupt it mid-air because it is incredibly slow and has no hyper armor.
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  6. #26
    Originally Posted by Valoredramack Go to original post
    Such a statement would obviously be erroneous because the Ranged GB is already easy to counter and it knocks the Shinobi to the ground for severe punishing strikes.

    Just like many of the other Shinobi movesets...using the Ranged GB is a complete liability, I wouldn't even care if it were removed because it's useless in 1v1 except against low skill players that whiff their attacks.

    Even in Dominion mode these days, using the Ranged GB more often then not just fills up the opponent's Revenge Meter, so it's not even good for team fights anymore. My issue with the Shinobi nerfs relates to the Kick and the Backflip, I don't care abut the ranged attacks because that was never a key component of my fighting style in the first place.

    Quite frankly, having a normal heavy attack that isn't insanely slow and highly telegraphed would be more useful then having these reactable ranged attacks. The Shinobi's move sets are so slow that it's as if opponents are looking into the future and seeing what the attack will be before it even starts.

    You can see the Kick coming from a mile away and interrupt it mid-air because it is incredibly slow and has no hyper armor.

    So your saying its obviously erroneous because it can be punished appropriately? Risk vs reward seem to be in line to my observations.
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  7. #27
    Originally Posted by CRIMS0NM0NKEY Go to original post
    So your saying its obviously erroneous because it can be punished appropriately? Risk vs reward seem to be in line to my observations.
    I'm saying that the Ranged GB doesn't need to be nerfed because it is already a high risk move in 1v1, which your "observations" basically just agreed with.
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  8. #28
    Originally Posted by Valoredramack Go to original post
    I'm saying that the Ranged GB doesn't need to be nerfed because it is already a high risk move in 1v1, which your "observations" basically just agreed with.
    I do agree but you maybe missing the point that shinobi has two GB mechanics while all other heros have one. It's a fundamental part of the game and having two variations could easily be construed as overpowered.
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