🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Two things

    1. Add a surrender option in Breach.
    2. Remove reflex guard and give everyone a static guard.
    Share this post

  2. #2
    While i could rant about the second one about pros and cons of it, I will not. But for the love of corn give us the ability to surrender in Breach. Make it unanimous if you are worried about trolls, but I would rather not sit as a defender and get rofl stomped by a premade of players far better than me because for honor is trying to seduce me with flattery by saying i am better than i am.
    Share this post

  3. #3
    The lack of a surrender option is exactly the reason why I never play Breach; I don't have time to sit through an unwinnable match for a long duration. In Dominion, the matches are brief enough that I don't mind playing to the end even when I know my team is going to lose.
    Share this post

  4. #4
    I am against surrender options, but I have an alternative:

    Vote to Charge:

    Defenders have an option to vote for this. If within 30 seconds it has 3 or 4, all the remaing gate open, and the attackers get 8 tickets. The commander appaers with two officers, and they charge forward together. Officers respawn in time, and they follow the commander, who will either attack minions, or will start chasing players going close to him. The game will probably end very quickly with the commander kited to a ledge, trap or place where he can be attacked with drop attacks.
     1 people found this helpful
    Share this post

  5. #5
    I really hate to be defender in Breach.

    Doesnt matter how much the team says it is harder to win as attacker i barrely ever loose as attacker while i barrely ever win as defender.

    Why ? Cuz lets be honest most players are bad and its even worst when it comes to play smartly. Only a few are able to do so it looks and Defenders task are less clear and require more reactivity and common sense.

    Usually if i see my team plays poorly during the 1st gate part and i am defender i just leave. Yeah.. too tired to cary bad players till the commander.

    At least if my team is getting wrecked as attacker this is a short pain.

    Imo breach is only really enjoyable if playing in premade group because of the horrible MM.

    Yesterday i've end a game where i had more objectibe score Alone than my 3 mates altogether.
    Share this post

  6. #6
    Originally Posted by Goat_of_Vermund Go to original post
    I am against surrender options, but I have an alternative:

    Vote to Charge:

    Defenders have an option to vote for this. If within 30 seconds it has 3 or 4, all the remaing gate open, and the attackers get 8 tickets. The commander appaers with two officers, and they charge forward together. Officers respawn in time, and they follow the commander, who will either attack minions, or will start chasing players going close to him. The game will probably end very quickly with the commander kited to a ledge, trap or place where he can be attacked with drop attacks.
    How can you even be against a surrender option? You want more people leaving matches?

    I also don't think mechanically this would be possible to implement. You also stated 2/3 things that would be unbalanced (ledging or drop attacking a commander). Why would an end game "boss" be subject to an environment kill?

    None of that is necessary, add a surrender option. As defense I don't wanna sit through a cess pool of a match of getting steamrolled the whole game. It ruins my mood and my experience in the game. And as attacker, if for some reason we're getting destroyed at the first gate, people just leave anyways because they rather not play through the match or waste their time trying to play through it.

    Add the surrender option at the 25 minute mark, have it be 3/4 votes, if it fails give it a 3 minute cooldown, if it succeeds then end the match and give out the xp earned from the players.
    Share this post

  7. #7
    Originally Posted by iadvisoryi Go to original post
    How can you even be against a surrender option? You want more people leaving matches?

    I also don't think mechanically this would be possible to implement. You also stated 2/3 things that would be unbalanced (ledging or drop attacking a commander). Why would an end game "boss" be subject to an environment kill?

    None of that is necessary, add a surrender option. As defense I don't wanna sit through a cess pool of a match of getting steamrolled the whole game. It ruins my mood and my experience in the game. And as attacker, if for some reason we're getting destroyed at the first gate, people just leave anyways because they rather not play through the match or waste their time trying to play through it.

    Add the surrender option at the 25 minute mark, have it be 3/4 votes, if it fails give it a 3 minute cooldown, if it succeeds then end the match and give out the xp earned from the players.
    When you're 25 minutes into the game, you should might as well play the whole game out. The surrender option should be after the first gate, you can usually tell by then if the game is going to be a close game or just a nightmare of being deathballed and spawn camped.
    Share this post

  8. #8
    Originally Posted by Goat_of_Vermund Go to original post
    I am against surrender options, but I have an alternative:

    Vote to Charge:

    Defenders have an option to vote for this. If within 30 seconds it has 3 or 4, all the remaing gate open, and the attackers get 8 tickets. The commander appaers with two officers, and they charge forward together. Officers respawn in time, and they follow the commander, who will either attack minions, or will start chasing players going close to him. The game will probably end very quickly with the commander kited to a ledge, trap or place where he can be attacked with drop attacks.
    I actually really like this idea, but a flat out surrender option should also be considered since there's some cases where the game is just not in your favor at all and to be forced to sit through a game with people who are completely out of your league is discouraging.
    Share this post

  9. #9
    Originally Posted by Justifi3d Go to original post
    When you're 25 minutes into the game, you should might as well play the whole game out. The surrender option should be after the first gate, you can usually tell by then if the game is going to be a close game or just a nightmare of being deathballed and spawn camped.
    No my man, I'm saying at the 25 min mark in the countdown, not 25 mins into the game. I would say after the first gate, id be satisfied with that. However some games it's just toxic from the very beginning and an awful experience before the first gate is busted open. I also think if a player leaves that should also trigger a surrender option.
    Share this post

  10. #10
    Hormly's Avatar Senior Member
    Join Date
    Mar 2017
    Posts
    1,165
    What kind of warriors beg for a surrender option!

    Odin laughs!
    Share this post