Ok... this is a bit of an outlandish one, but this Idea has been buzzing in my head for some time, and I honestly wanted to give this a shot and see how it'd be received. Word of warning, I went ALL IN on this one, pretty much have everything listed for this Hero except for their animations (duh) and Emotes, everything else is accounted for. Anyways... enjoy.
Name: Sentry.
Class: Vanguard
Sub-Categories: Technical Fighter, Adaptable.
Faction: Knights.
Can be Both Genders.
Health: 140.
Stamina: 120.
Weapon, Zweihander: The German word for "Two-Hander", Zweihanders are large blades that require two hands to wield, hence the name, and were the hallmark weapons of the German Landsknechte during the time of Maximilian the 1st. Compared to Claymores, Zweihanders are usually over a lb lighter due to having thinner, more pointed blades that allow them to double as a makeshift Polearm and also have Parrying Hooks slightly above the Guard to help in catching weapons at close range. Their length, which is on average 4ft, 7in, made it impossible to carry them in a sheath during combat, so they had to be carried across the shoulder like with a Halberd.
Set Examples.
(Common/Default: Siegfried.)
(Rare: Hector.)
(Heroic: Dyrnwyn.)
(Epic: Durendal.)
(Legendary: Arondight.)
Armor, Lochner Plate: A brilliant piece of Full Plate Armor developed by Kunz Lochner, usually decorated with Lion motifs, these suits of armor cover the entire body of the person wearing them, save for the "Lower regions" to avoid causing discomfort to horses and their riders. Their make was so masterfully done that only the Nobility and Royalty, along with the Knights in their employ could afford them. Height Wise, the Male Sentry stands eye to eye with Lawbringer, Male Raider, JJ and Warlord while the Female Sentry stands eye to eye with Cent, Female Raider, Valkyrie and Male Black Prior.
Set Examples.
(Common/Default: Tristan.)
(Rare: Safir.)
(Heroic: Urien.)
(Epic: Mordred.)
(Legendary: Lancelot.)
Backstory: They are the guardians that Ashfeld had forgotten, long before Apollyon had brought the Legions under her heel, the Royals of Ashfeld, spearheaded by the Regal Legion, ruled over the land with a just, but stern authority. Standing tallest among them all were the Sentries, personal guards of the Nobility garbed with the strongest Armor Ashfeld smiths could craft and who were charged with defending castles and strongholds with their lives, wielding the mighty Zweihander, a great and powerful blade who's grand reach and power could fell scores of intruding soldiers with ease, especially due to its lighter weight compared to the Scottish Claymore. For reasons unexplained, the Royals had left Ashfeld to parts unknown following the Cataclysm, taking a large number of Sentries with them, the few that remained refused to follow under Apollyon when she "merged" the Legions, viewing her obsession with war and a desire to create an "Age of Wolves" as heretical, going against everything the Knights stand for and promptly went into hiding, leaving Apollyon, and those who followed her to suffer the consequences for her suicide march. Years passed, and the war has yet to be resolved, so for the first time in ages, the Sentries have returned, bound by their oath to defend Ashfeld, they have taken up their blades once more to remind the Knights of what they stand for.
Moveset.
Cleave: The Sentry's Side Attacks have a very wide swing radius, making Collateral hits incredibly common, as a result, enemy Heroes the Sentry isn't locked onto will take 15% less damage from their swings.
Defense Crusher: The Sentry's Heavy Finishers utilize a Mordstreich or "Murder Strike" where they grip the Zweihander by its blade to attack with the Hilt, making the attack Un-Parriable.
"Un-Parriable Indicator": The Sentry flashes Red and a Broken Sword appears in the center of the enemy's guard indicator.
Experienced Duelist: The Sentry doesn't lose Stamina when their Heavies are Blocked.
Pawn's Drill: Light, Light, Heavy (500ms, 466ms, 900ms) Damage (18, 14, 35)
Rook's Strength: Light, Heavy, Light (500ms, 700ms, 433ms) Damage (18, 30, 12)
Knight's Assault: Heavy, Heavy (800ms, 1000ms (Unblockable/Un-Parriable)) Damage (33, 40)
Queen's Valor: Heavy, Light, Heavy (800ms, 466ms, 1000ms (Unblockable/Un-Parriable)) Damage (33, 14, 40)
King's Honor: Heavy, Light, Light (800ms, 466ms, 433ms) Damage (33, 14, 12)
Judgment's Call: Zone Attack (600ms) Damage (22) Aims at the Enemy's Right Guard (Player's Left).
Piercing Thrust: Back + Heavy (700ms (True Unblockable)) Damage (15 + 15 Bleed) The Sentry rears back slightly before thrusting forward with the Tip of the Zweihander. Cannot be Feinted. 900ms Whiff Recovery.
Sentinel's Stance: Hidden Stance from Neutral or Soft-Feinted from a Chain Heavy.
The Sentry performs a quick Backstep while adjusting their Zweihander to a 1-Handed Stance based on where the Player's Guard is facing, Hiding their Guard and giving them access to different moves depending on if the Sentry is holding their Weapon at their side or over their Back.
Attacks made from within the Stance suffer less of a Stamina Penalty if Parried.
Cannot Counter Guardbreak while in Stance.
Blade Catch: Light in Top Sentinel Stance (Parry) Damage (15) the Sentry quickly reaches out their hand in the direction the Player is aiming to catch an attack, if successful, the Sentry will grab the enemy's weapon mid-swing and then bash them in the face with the Zweihander's Pommel while their guard is open. Stuns for 2 seconds. 900ms Whiff Recovery.
Tower Splitter: Top Heavy in Top Sentinel Stance (600ms-900ms (Unblockable at Full Charge)) Damage (25 (35 at Full Charge)) costs 30 stamina, 40 at full charge.
Backspin Decap: Side Heavy in Top Sentinel Stance (550ms (Undodgable)) Damage (23) Has Dodge Frames during the first 150ms of the attack. Hold Down Heavy during the Strike to transition to Side Sentinel Stance. Costs 30 Stamina.
Rampart Knee: Guardbreak in Top Sentinel Stance (450ms (Bash)) Guarantees an Uncharged Tower Splitter, has no forward movement during the attack. 700ms Whiff Recovery. Costs 20 Stamina.
Blade Catch: Light in Side Sentinel Stance (Parry) Damage (15) Same deal as the Top Stance version, but the Pommel Bash strikes the foe in the stomach instead of the head, draining 30 Stamina. 900ms whiff recovery.
Guardian's Rage: Left Heavy in Left Sentinel Stance, Right Heavy in Right Sentinel Stance (900ms (Unblockable/Un-Parriable)) Damage (33) The Sentry dashes forward a good distance as they put all of their might into a devastating 1-Handed Swing. Cannot be Feinted. 1000ms Recovery, hit or miss. Costs 40 Stamina.
Prowling Lion: Left Heavy in Right Sentinel Stance, Right Heavy in Left Sentinel Stance (700ms (Crushing Counterstrike)) Damage (23 (30 on Counterstrike)) CC is active for 400ms during the swing's start-up, blocking attacks aimed in the direction of the strike and any External Attack. Costs 35 Stamina.
Royal March: Guardbreak in Side Sentinel Stance (500ms (Bash)) The Sentry steps forward and kicks the foe back a moderate distance, guarantees nothing normally, but can Wallsplat. Ends Stance. Costs 30 stamina.
Pouncing Lion: Sprinting Heavy (550ms) Damage (20) Aims at the Top Guard.
Perks.
(Common/Default) Shields Up: Upon Spawn or Being Revived, gain a 25 Health Shield.
(Common) Remedy: Gain 10 Health on Hero Kill.
(Common) Galestorm: Gain a 20% Movement Speed Buff for 10 seconds on Hero Kill.
(Rare) Vengeful Barrier: Upon exiting Revenge, gain a 25 Health Shield.
(Heroic) Last Stand: Gain 40% Damage Reduction when at Critical Health.
(Epic) Fresh Focus: When OOS, Blocks, Parries and Counter Guardbreaks restore 20% Stamina.
(Legendary) Head Hunter: Max Health increases by 4 after executing a Unique Enemy Hero. (Max: 16 after Executing every enemy at least once.)
Feats.
Level 1.
Sweeping Strikes (Passive): Removes the Collateral Damage Reduction on the Sentry's Side Attacks.
Body Count (Passive): Gain 2 Health and Stamina when killing Enemy Soldiers/Pikemen.
Tireless (Passive): Gain 16.67% Stamina Cost Reduction once unlocked.
Level 2.
Warded Fortress (Only usable in a Zone): Apply a Ward to the Zone you're standing in, causing Enemies that enter it to capture it 20% Slower and causing allies within it to deal 15% more Damage. Lasts 40 seconds. 150 second cooldown.
Thick Skin (Passive): Gain 25% Damage Reduction for 3 seconds after being hit (Bashes and Guardbreaks count). 5 second cooldown between procs.
Chilling Stare: Apply an Aura to an enemy that causes them and any other enemies within 7.5m of them to take 15% more Damage. Lasts 30 seconds. 2 minute cooldown.
Level 3.
Unwavering Guard (Passive): Gain 20 Health and a 25% Damage Buff for 5 seconds after performing a successful Blade Catch or Counterstrike Prowling Lion. 10 second cooldown between procs.
Long Bow: Fire an Arrow that deals 50 Damage. 2 minute cooldown.
Steadfast: Enemies cannot throw you for 30 seconds, also causes Raider's Stampeding Charge to bounce off and fail. 1 minute cooldown.
Level 4.
Omniscient Defender: Teleport to the center of a Zone that your team has captured, will automatically target a zone Enemies are capturing when used. 2 minute cooldown.
Catapult: Call in a massive boulder that deals 200 damage over a 4m radius. 3 minute cooldown.
Fire Trap: Place a Trap that covers a 4m Radius in Fire for 15 seconds, dealing up to 50 damage initially based on where the enemy is in the blast and applying a 3 second, 30 Health Burn to anyone still inside it. 160 second cooldown.
Executions.
Peasant's Demise (Default): The Sentry pulls their weapon out of the enemy and then immediately slices off their right arm on a return swing before bashing them in the stomach with the Pommel and while the victim is hunched over, the Sentry wraps their arm around their neck and breaks it in a quick jerk. (35 Health. Heal/Death Point: When the Enemy's arm is cut off.)
A Fitting End (Default): The Sentry yanks their weapon back hard enough to make the enemy fall over face first before impaling them in their back and then stepping on their head, applying more and more force until the victim's head splatters under foot. (50 Health. Heal/Death Point: When the enemy's head splatters.)
Where Did You Go?: The Sentry gouges out one of the foe's eyes with their Zweihander's Parrying Hook, provoking the foe to grab at their dead eye and try to fight back with the opposite hand, only to have their punch deflected and their other eye gouged out. The Sentry then laughs at the foe's misfortune as they stumble around blindly for a bit before grabbing their shoulder and headbutting them, knocking them out cold. (50 Health. Heal/Death Point: When the 2nd eye is gouged out.)
Keep A Head: The Sentry grabs the foe's shoulder and then knees them in the gut, making them hunch over in pain as the Sentry steps to their side and then cuts their head off in a single Downward swing. (35 Health. Heal/Death Point: When the enemy is decapitated.)
Catapulped (Feat Execution, maybe add later): The Sentry impales the foe through their chest as they turn back and signal a Catapult strike before kicking the enemy to the ground and off their sword as they step back while saying "Requiescet in pieces" (Rest in Pieces) before the Victim is struck dead center by a Catapult Boulder, blasting their body into a bloody stain on the ground while their head (And maybe arms if possible) goes flying in a random direction. (50 Health. Heal/Death Point: When the Enemy is actually blown up.)
I fully expect this to NEVER see the light of day, but maybe it'll give you guys an idea for another New Hero down the line, and if not, well... hopefully you guys enjoyed it.