They killed the Centurion by these changes
Charged heavy no longer guarantees a jab
Jabs and kicks can now be dodged by the opponent
That means you will never jumps into the opponent unless he is fully idle
Zone attack damage has been reduced by 40%
Successful charged jabs are now useless against revenged opponents
Parrying for Centurion is now worthless , has been insanely nerfed on all possible ways to advantage from the parry
Quick throws has been removed and replaced by useless jabs that can be easily dodged
The best joy of Centurion is to knock down an opponent after a successful charged heavy , now it's gone
I'm a rep 15 Centurion and now all my hard work has vanished into thin air
Please Ubi don't deploy these changes live .
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At least the changes to the Centurion included a few buffs, such as damage; so it wasn't a FULL 100% Nerf Hammer slaughterhouse like what they did to Shinobi in Patch 2.11. Hopefully, all of the changes to the Centurion are also annotated in the Patch notes, which is another thing they screwed up with the Shinobi by omitting changes about the Backflip from the notes.Originally Posted by MrB3NX Go to original post
There wasn't a "Testing Grounds" phase before the Shinobi's move sets were butchered in Patch 2.11 either, so Centurion players are fortunate that they have the opportunity to provide feedback because I certainly didn't get that option before the Shinobi was nerfed into the ground.
If you ever try to use Shinobi in the current meta, it is plainly obvious that no one put any effort into testing the Shinobi before the patch was released. The amount of vulnerabilities are absolutely horrendous. The only viable attack is the Double Light, the rest of the Shinobi's move sets are complete garbage now because everything is incredibly easy to punish:
The Double Dash is worthless because it can easily be Guard-Broken.
The Kick is worthless because it can be interrupted with any kind of attack and the timing doesn't even seem to matter since many opponents have their own fast light attacks and uninterruptible strikes.
The Backflip is worthless because it has practically no Backflip distance.
The Ranged Heavy is worthless because getting parried punishes harder than any other Heavy Attack and wipes out the Shinobi's stamina.
The Ranged GB is worthless because it is easy to counter and drags the Shinobi to the ground for free attacks, which is fatal for a Hero that already has the least amount of health.
The Top Heavy is worthless because it is slow and highly telegraphed, which is again one of the easiest attacks in the game to parry.
The Slide Tackle is worthless because it is slow as a snail and therefore easy to avoid.
The Kick Mix-Up is worthless because the Flip portion is easy for anyone to side step and then counter for another free hit.
I don't think that the changes to the Centurion are going to be anywhere near as terrible as the Shinobi changes. Maybe it will turn out okay since they actually buffed other areas for the Centurion. With the Shinobi changes, I literally cannot say anything positive about Patch 2.11.
I hope it will come live asap. Fighting him near walls is so ****ing irritating, or fighting him at all. I understand the flaws in his kit, which are easy to abuse, but slowly lighting/bashing him to death while optionselecting everything is extremely boring, and he has the advantage if you fight him like you would fight a normal character.
I honestly can't feel bad for shinobi and cent mains who kept abusing clearly broken mechanics that made the game horribly boring, but cry when they are finally stripped of it (especially since centurion just became a lot better offensively, if that doesn't feel enough, that is understandable, crying over the cutscene doesn't).
I don't even know what you're talking about because not all Shinobi play the same way. The mechanics that are easy to abuse don't even apply to 1v1. The mechanics that opponents of the Shinobi found annoying are also the same mechanics that Shinobi players were wanting to change in the first place.Originally Posted by Goat_of_Vermund Go to original post
The problem with Patch 2.11 is not the mechanics that we all expected Ubisoft to change, the problem is with the areas that no one was asking to be nerfed. We wanted a fair and honest rework of the Shinobi, like what they seem to be trying to do with the Centurion. Patch 2.11 is obviously not a rework, it's just a sloppy and untested attempt at trying to please certain elites without regard to the player experience of those of us who actually use the Shinobi. I'm sure there will be a time when you experience this broken approach to implementing changes for your own main eventually, because clearly you don't know what I'm talking about and you're just generalizing everyone's playstyle.
Quite frankly, it's hypocritical for you to be talking about abusing mechanics when you're an Orochi main, which is one of the heroes that players complain about the most when it comes to abusing specific tactics, such as Light Attack Spam. When it comes to irritating heroes in For Honor, your beloved Orochi is somewhere at the top of that list in the current meta and was also at the top of the abuser list when the game was first released.
The bottom line is that the way to fix broken mechanics is not by breaking other mechanics. And it is illogical to blame players for how they use annoying mechanics because they are not the ones who designed these mechanics in the first place. The Raider is currently getting abused frequently, but the fault obviously doesn't lie with the players for the same reason that we don't blame dogs for eating what we put in their bowl.
Players will use what is effective and they will naturally avoid things that are not effective, that's the whole point of any competitive gaming. It's up to the developers to determine whether the effective tactics are annoying and to provide balance so that the experience is enjoyable for everyone.
The changes to the Shinobi is the equivalent of removing the dog food from the bowl because you didn't like the smell of it, but then you don't replace the food with anything else to eat, so of course it's going to make the hounds angry. It would be absurd not to expect frustration from Shinobi players after such a drastically negative change. The current meta for the Shinobi is like trying to survive a famine without a food source.
At least with the Centurion changes, the Devs are trying to put something else in the bowl and not just leaving it completely empty the way they did with Shinobi in Patch 2.11.
I don't care what you claim to be because it is irrelevant to the point. Your idea of accuracy is superfluous if that is what you're focusing on; you could be a ledge-abusing Warlord for all I care and the point wouldn't change even in the slightest; which is that players aren't responsible for mechanics that get abused; balance is supposed to be built into the gameplay.Originally Posted by Goat_of_Vermund Go to original post
The Shinobi is not currently balanced to be effective in 1v1 and everyone knows this, so that is what needs to get addressed at this point instead of complaining about mechanics that aren't even a factor in the current patch. It would be nice to see the type of rework that the Centurion is getting, which has both advantages and disadvantages, instead of only a volley of hardcore nerfs with nothing to balance out the vulnerabilities.
I hated the walls tooOriginally Posted by Goat_of_Vermund Go to original post
but the charged heavy punch is innocent
now fun is gone , what i am gonna be ? a light spammer ? hell no .
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I mean, devs are trying to give Centurion a Hitokiri mix up. Punch can be charged or not and it can be feinted, problem is some heroes might actually be able to avoid both the punch and gb with no punishments. the lights are nice but they aren't completely necessary to win. I still don't understand why his pin does nothing anymore.. Let's hope those 32 reps I put into him were not wasted, I love Cent and been waiting for a rework for so long :/Originally Posted by MrB3NX Go to original post