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  1. #1

    Smoke bomb should not work on a revenged opponent

    Just saying that's a low level feat to do so much.
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  2. #2
    Revenge Mode is already plenty overpowered, having some kind of "God Mode" is one of the worst mechanics in the game in my opinion. Assassin heroes are usually dead before they can even activate it because of lower health and lower defensive capability, so Revenge Mode isn't even balanced to begin with.
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  3. #3
    Revenge being overpowered is a matter of opinion. One I don't share. It's more than assasins that have the bomb so that is irrelevant. I agree that assasins are underpowered.
    Mist bomb can let you heal on a contested zone as well which isn't a big deal but it is another obscure added bonus.
    They should Nerf smoke bomb or reduce the children timing on oath breaker.
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  4. #4
    Revenge is totally okay the way it is. It gives you an edge, just not enough to win a 1v4 using it as a crutch. Some heroes are better at fighting multiple opponents, like Black Prior, others, like Peacekeeper, are better at using it to run away from the gank. Which wouldn't be a problem if peacekeeper would be good for anything, like 1v1 fights for example.

    Reducing the duartion of the smokebomb would be a good change, or removing the heatlth, it is indeed too strong, but I wouldn't say it's because of revenge.
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  5. #5
    Revenge is not overpowered it is a well balanced mechanic used mostly in the Art of Battle multiplayer area's of the game.

    Revenged players can still be pinned down and most players targeted wil back away and allow heavy-hitters deal the few damaging blows it takes to break the shield. Perfect the way it is, i don't see the revenge meter getting any shorter then it already is.

    It does its job, allows a way out for those players either being harassed by a entire team or those moments when a strategic point is being overrun.
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  6. #6
    Originally Posted by AtlasMinor Go to original post
    Revenge is not overpowered it is a well balanced mechanic used mostly in the Art of Battle multiplayer area's of the game.
    When an opponent is in Revenge Mode, most of the Shinobi's movesets have absolutely no impact whatsoever.The Kick Mix-Up is a good example of a combo that usually does literally nothing when used on someone in Revenge Mode. I would call that overpowered if a person can stand there unphased and unharmed when struck. The only attack that the Shinobi can really do that has some use against a Revenged opponent is Sickle Rain.

    I would most definitely say that Revenge Mode is overpowered because I don't think that it should be able to completely negative movesets like that; it instantaneously breaks the game mechanics and not all heroes seem to be able to activate it as equal speeds either.

    I have been saying since the release of For Honor that Revenge Mode should at least have a cooldown window, so that it cannot be spammed back-to-back in half a second. Having a cooldown period for something so powerful seems like common sense.

    Heroes with static guard seem to gain Revenge Mode not only more rapidly then reflex heroes, they also tend to reactivate it without even having to earn it.
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  7. #7
    The point is to servive a revenged opponent not attack them.
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  8. #8
    Maybe don't spam bashes against an already revenge mode opponent? I don't know, just an idea.
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