UbiInsulin I have a few suggestions for testing grounds
1. give all heroes a larger variety of feats to choose from what I mean by this is some heroes have two bad feats and the other is good and most of the players who main that hero are going to run with the best feats for that hero. There is a total of 107 feats in the game and one hero only has access to 12 of them but if that hero could pick from 24 feats instead of 12 then heroes who have great synergy with them like warlord and throw farther or highlander and haymaker.
2. revisit feats some of the feats in the game are not worth having and are never used except for memes freeze covers some of the worst feats in the game here https://www.youtube.com/watch?v=pVqTZ88oPv0
3. increase the total stamina pool or decrease the stamina cost for being block or parried jorm can completely drain any hero who has 120 stamina if he heavy parry's waits and does jotunn's surge
Happy to take this sort of feedback to the team (I do make sure to bring up feat feedback and the talk around the subject of stamina), but these might be suited to a different thread since there's already a lot to talk about with the 3 heroes being changed.Originally Posted by Ragnarok666321 Go to original post
Ubilnsulin you'r not wrong about these changes not being suitable for this thread and I would agree but if I am not mistaken there are going to more phases of the testing grounds why not try it then?Originally Posted by UbiInsulin Go to original post
Did you read the patch notes?Originally Posted by LostDarknight Go to original post
I really hope they decide to do more for Centurion. Come on, at least make the kick 500ms so it's much more standardized with other bash speeds. If I recall correctly, you can get a zone off of that, so he could dish out 17 damage with the zone, cancel after first strike. Prior can get that much damage off of a 500ms bash so I think that would be fair.
Warlord
Light Attacks
- Warlord Light Attack are now Enhanced. (They do not stop when Normal Blocked)
- Warlord's Light Attacks now have increased range
- Top Light Attack Opener now deal 18 damage (from 17)
- Side Light Attack Openers now deal 15 damage (from 13)
- Top Light Finisher now deal 18 damage (from 20)
- Top Light Finisher still has Medium Hit Reaction (to still allow ledging like before).
Heavy Attack Finisher
- Armor on Heavy Finisher now starts at 300ms (from 400ms)
Block and Stab
- Adjusted Tracking on Stab from Full Block Stance
Developer comments: Warlord’s improvements to the Light Attacks should help allow Warlord to use these attacks in mid-chain, and help Warlord keep the offensive momentum more often.[/QUOTE]
Dear Developers, even with these ideas for changing Warlord, it won’t solve his major problem: he can’t deal enough pressure to the opponent. The only mean he has for dealing this into 1v1 is his headbutt.
Changes you are planning to do such as enhanced lights and extended stab tracking and range from full block are good, but aren’t going to change many strategies with him.
In my personal opinion, you need to add a new mechanic on him, that could solve his problem.
To me to warlord you should add:
-The possibility to be able to feint the “board and blade” attack, the r2 undodgeable from full block, and being able to chain other attacks from it as well.
-The new feature that makes him able to use the shield punch (the same animation in the one you can do with the gb button parry punish) after any chain (like valk’s third shield light) or any heavy (just like the lawbringer’s shove works), to be able to pressure a bit more the opponent, especially dodgers.
Like this he won’t become like conq or black prior, but he would maintain his identity.
Vikings used their shield in combat to pressure the enemy, as well as charging in battle and blocking.
Please, warlord deserves this kind of mechanic in his gear.
As for me they can completely remove this spamer hero from the game.But that is my opinion.Originally Posted by LambInZeDarkuwu Go to original post