🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Want to know everyone thought about for honor now

    just want to know what is everyone thought and is For Honor going for the right way or not
    Share this post

  2. #2
    I think it does, finally. The question is, do the turn happened in time and is the ship strong enough to fight the tide off, or is it too late and we are about to crash into the iceberg.
    Share this post

  3. #3
    For sure the game is better then it ever was, but I mainly despise 3 things.

    1) Too much fantasy (effects, certain physics, PK and similar can parry impossible things)

    2) The devs didn't find a way to "balance" heavy heroes, beside making them faster in any way. Many animations look weird.

    3) The is no open world or individuality. No real character creation, fortress building, etc
    Even Breach is always just about a ram, which deviates heavily from the original concept of a "Siege Mode", which was meant to give us some freedom in how to approach the battle.
    Share this post

  4. #4
    It already went the wrong way when Jason VandenBerghe left.
    Share this post

  5. #5
    The_B0G_'s Avatar Senior Member
    Join Date
    Jan 2016
    Posts
    3,449
    It's become completely about reflexes, and not much else, no misleading, no mind games, just tight timings, it's all about light spam and soft feints on console.

    Not a fan of the route the game is taking, I don't play much any more.
    Share this post

  6. #6
    MrB3NX's Avatar Banned
    Join Date
    Jul 2018
    Posts
    403
    It's not a perfect direction but still good ( content making )

    it's indeed going to the wrong direction ( game balance and adjustments )
    Share this post

  7. #7
    Originally Posted by Illyrian_King Go to original post
    For sure the game is better then it ever was, but I mainly despise 3 things.

    1) Too much fantasy (effects, certain physics, PK and similar can parry impossible things)

    2) The devs didn't find a way to "balance" heavy heroes, beside making them faster in any way. Many animations look weird.

    3) The is no open world or individuality. No real character creation, fortress building, etc
    Even Breach is always just about a ram, which deviates heavily from the original concept of a "Siege Mode", which was meant to give us some freedom in how to approach the battle.
    I see you point and i say they can make the create your character differs from your usual multiplayer so only created characters can fight created characters and about the fantasy one, all i can say is i don't know what in the dev's mind when they create feats(i know some about chi in shaolin but i never remember in history that a shaolin can teleport), about the breach i say they can create a match with three-five catapults(of course the catapult won't be easily destroyed to make it balance not like story mode where you only need to cut the rope) for the first phase and the second phase is if you still have the catapults then they will help you from far away but won't help that much(let just say in second phase those catapults target enemy armies but quite slow so someone need to hold enemy team and i say it is quite fair because of the infinite lives on enemy team and it can only target open space like mid battlefield) and add siege ladder too for cosmestic purpose only though like when you get an area your army will come from siege ladder instead of some random hole and give commander two guards for more realistic because why would no one defend their commander and if your catapult still survive they can help you by giving a hand on clearing enemies near your respawn(the catapult shot still as slow as usual).
    Share this post

  8. #8
    Originally Posted by Nikaa47 Go to original post
    It already went the wrong way when Jason VandenBerghe left.
    I try searching his name and it's said that he is the creator of for honor, feel sad to know that he left
    Share this post

  9. #9
    Originally Posted by Goat_of_Vermund Go to original post
    I think it does, finally. The question is, do the turn happened in time and is the ship strong enough to fight the tide off, or is it too late and we are about to crash into the iceberg.
    I think our ship might sunk captain
    Share this post

  10. #10
    Originally Posted by MrB3NX Go to original post
    It's not a perfect direction but still good ( content making )

    it's indeed going to the wrong direction ( game balance and adjustments )
    Let just say that they are on drugs and they want everyone as fast as sanic and have the body of a boss character like ganondorf where you need to make sure that he won't do a followup to attack him safely and you need to play very defensively to win, heck even ganondorf is easier to stutter than hitokiri(He is from LOZ)
    Share this post